thelee Posted October 29, 2018 Author Posted October 29, 2018 is the increase enemy pulling thing intentional? it makes some of the fights early game really tough like the looters. I filed a bug here: https://forums.obsidian.net/topic/106565-31-enemies-on-potd-are-being-pulled-too-easily/ Please add your comments if you also think it might be buggy.
frogmoth Posted October 29, 2018 Posted October 29, 2018 (edited) Interesting, i started playing PoE II for the first time after the new patch was released and therefore couldn't identifiy if there is a difference in this regard. But i was surprised of a specific encounter in the old city (southeast of the map), where i always pulled the group of blights together with all the spectres, shades and skeletons. It wasn't only an unbelievable difficult fight but also a nightmare from the performance perspective. Edited October 29, 2018 by frogmoth 1
thelee Posted October 30, 2018 Author Posted October 30, 2018 is the increase enemy pulling thing intentional? it makes some of the fights early game really tough like the looters. to clarify -- the looters can be separated, and if you didn't manually separate them before, you fought them all at once. This was true pre-3.1, and can confirm with my very new run that they can still be separated into separate encounters.
Silvaren Posted October 30, 2018 Posted October 30, 2018 is the increase enemy pulling thing intentional? it makes some of the fights early game really tough like the looters. to clarify -- the looters can be separated, and if you didn't manually separate them before, you fought them all at once. This was true pre-3.1, and can confirm with my very new run that they can still be separated into separate encounters. I coudn't split-pull them so I just rush with Eder to the bottom right corner of the map while sneaking rest of te party to confront Ilari. Eder's armor is nice diversion.
Archaven Posted October 30, 2018 Posted October 30, 2018 (edited) For me at the moment nemnok fight is the hardest. And I think serafen is not suitable for this area. Possibly takehu much better Edited October 30, 2018 by Archaven
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