October 29, 20187 yr Author is the increase enemy pulling thing intentional? it makes some of the fights early game really tough like the looters. I filed a bug here: https://forums.obsidian.net/topic/106565-31-enemies-on-potd-are-being-pulled-too-easily/ Please add your comments if you also think it might be buggy.
October 29, 20187 yr Interesting, i started playing PoE II for the first time after the new patch was released and therefore couldn't identifiy if there is a difference in this regard. But i was surprised of a specific encounter in the old city (southeast of the map), where i always pulled the group of blights together with all the spectres, shades and skeletons. It wasn't only an unbelievable difficult fight but also a nightmare from the performance perspective. Edited October 29, 20187 yr by frogmoth
October 30, 20187 yr Author is the increase enemy pulling thing intentional? it makes some of the fights early game really tough like the looters. to clarify -- the looters can be separated, and if you didn't manually separate them before, you fought them all at once. This was true pre-3.1, and can confirm with my very new run that they can still be separated into separate encounters.
October 30, 20187 yr is the increase enemy pulling thing intentional? it makes some of the fights early game really tough like the looters. to clarify -- the looters can be separated, and if you didn't manually separate them before, you fought them all at once. This was true pre-3.1, and can confirm with my very new run that they can still be separated into separate encounters. I coudn't split-pull them so I just rush with Eder to the bottom right corner of the map while sneaking rest of te party to confront Ilari. Eder's armor is nice diversion. The Ultimate Challenge for Deadfire - Epic Movie: https://youtu.be/s16UUc3GZI8
October 30, 20187 yr For me at the moment nemnok fight is the hardest. And I think serafen is not suitable for this area. Possibly takehu much better Edited October 30, 20187 yr by Archaven
Create an account or sign in to comment