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[3.1] "hazard" creating spells list incorrect damage, still


thelee

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Been an issue since 1.0, still not addressed, and I really don't want it to be like traps in PoE1 where they are just a broken thing forever.

 

Basically, no spell that creates a hazard-type effect (warding seal, searing seal, flame wall, etc.) does the correct amount of damage. They ignore might/scaling/etc. damage bonuses. They even seem to not even do damage according to the base damage range specified in the tooltip! I assumed that these tooltips were programmatically generated, which makes it all the more mysterious.

 

The really confusing part is that these hazard effects do appear to get accuracy and duration modifiers transferred to them. Why damage (and PEN) has never been right is baffling to me.

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