October 8, 20187 yr A regular, non-enchanted war bow in Deadfire has a base damage of 13-19. Unique war bows (Veilpiercer, Saint Omaku's Mercy), on the other hand, have a base damage of 9-13. This seems pretty odd and counter intuitive, as a regular bow has the potential to deal more damage than a unique, enchanted one. Is this intended? "Time is not your enemy. Forever is." — Fall-From-Grace, Planescape: Torment "It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers." — Kvothe, The Wise Man's Fears My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus
October 9, 20187 yr Yes this kind of stuff is incredibly frustrating. I see it all the time and wish obsidain would fix it. It doesnt just happen with bows
October 10, 20187 yr Hey everyone, I'm not sure whats going on with that, but I'll definitely bug this and have the Systems Design team take a look to see what is going on or what they want to do with these number discrepancies. Thanks for providing some insight to this with those examples Andrea!
Create an account or sign in to comment