Jump to content

Recommended Posts

Posted

That depends on what kind of change you want. I don't think you can create a new animation, but you can use another one that's already in the game. In the attack data you'll see an "attackvariation" ID, and you can swap those around.

 

For example, I added a wizard spell to a crossbow in one mod, and I changed the attackvariation from the wizard spell casting animation to the crossbow firing animation.

 

The full process for editing an existing ability animation would go something like this:

 

Create a new .gamedatabundle file in your Override folder, call it anything you want, then paste this:

{

"GameDataObjects":[

X

]

}

In the game's "attacks" gamedatabundle find the ability with the animation you want to change, and copy the whole thing. Paste it in your .gamedatabundle where the X is above.

 

Back in the attacks.gamedatabundle find the ability that matches how you want the animation to look, and copy the attackvariation ID. Paste that over the attackvariation ID in your .gamedatabundle.

 

Load the game up and try using the ability. All being well it'll have the new animation.

  • Like 1
Posted

That depends on what kind of change you want. I don't think you can create a new animation, but you can use another one that's already in the game. In the attack data you'll see an "attackvariation" ID, and you can swap those around.

 

For example, I added a wizard spell to a crossbow in one mod, and I changed the attackvariation from the wizard spell casting animation to the crossbow firing animation.

 

The full process for editing an existing ability animation would go something like this:

 

Create a new .gamedatabundle file in your Override folder, call it anything you want, then paste this:

{

"GameDataObjects":[

X

]

}

In the game's "attacks" gamedatabundle find the ability with the animation you want to change, and copy the whole thing. Paste it in your .gamedatabundle where the X is above.

 

Back in the attacks.gamedatabundle find the ability that matches how you want the animation to look, and copy the attackvariation ID. Paste that over the attackvariation ID in your .gamedatabundle.

 

Load the game up and try using the ability. All being well it'll have the new animation.

 

 

Cannot create .gamedatabundle, or u mean attacks.gamedatabundle?

Posted

What I do is copy an existing gamedatabundle file, and then rename the copy and blank out all the text. You'll need a text editor to edit the contents, I recommend notepad++. I'm sure there's a thread around here where they talk about extensions to make the code easier to understand and stuff, I forget what the one I use is called

  • Like 1
Posted (edited)

What I do is copy an existing gamedatabundle file, and then rename the copy and blank out all the text. You'll need a text editor to edit the contents, I recommend notepad++. I'm sure there's a thread around here where they talk about extensions to make the code easier to understand and stuff, I forget what the one I use is called

Ok I got it worked thanks. I’m using sublime text I think it’s better with these Json format.

Edited by dunehunter

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...