Grape_You_In_The_Mouth Posted September 11, 2018 Share Posted September 11, 2018 I've seen Zilbest's tutorial which is helpful but there are 1400 lines of code on the item I'm looking at (an item from the Reliquary mod) and it's hard to even skim through it all to see what really needs to be changed. Anyone have any notes or guides on making a badass weapon with flames and special powers? I'm sure everyone wants to make new items, and if we don't make it easily understandable, then we'll never reach peak animu mod culture for this game. 1 Link to comment Share on other sites More sharing options...
house2fly Posted September 11, 2018 Share Posted September 11, 2018 Peardox has put together a great tutorial in this thread, check it out: https://forums.obsidian.net/topic/103840-first-mod-spoilers/ Obsidian also has a ton of documentation here, which can be useful: https://eternity.obsidian.net/game-data-formats/concepts Specific info on items: https://eternity.obsidian.net/game-data-formats/components#itemcomponent General notes for modifying/creating an item: Debugname: make this simple, at least when you're working on it. You can test an item in-game by opening the console with the ~ key, typing iroll20s and hitting Enter, then opening the console again and typing giveitem [debugname] AttackID: This is what a weapon does when it autoattacks, naturally, but also it's what any item does when it's used. When you see your character drinking their potion, or hulking out when they Frenzy, those are attacks. A healing spell is an attack! An attack is its own separate "component" which can do damage and/or cause status effects (another separate component) Itemmods: These are the enchantments/properties of an item. An itemmod is a component with an ability or status affect attached to it- equipping a weapon with the itemmod applies the attached status effect to you, or grants you the attached ability. You can use existing itemmods or create your own. Other than that, honestly the best advice I can think of is to open up an existing mod, tinker around with some values, and then check out the item in-game and see what the changes look like. Useful links: Those long strings of letters and numbers are UUIDs, and every item, attack, ability, whatever, needs one. Get a randomly-generated one for anything you create at https://www.uuidgenerator.net/ When you're ready to test your mod, before loading up the game, ctrl+c your entire code file and ctrl+v it here: https://jsonlint.com/ it'll let you know if there are any errors. I recommend testing frequently, because that way if something breaks it'll be easier to figure out what! 1 Link to comment Share on other sites More sharing options...
Grape_You_In_The_Mouth Posted September 16, 2018 Author Share Posted September 16, 2018 (edited) Thanks House. The problem with the examples posted here already is that they do not change the items significantly. I've already come across problems. My IDs match, my json and Strings are valid. I always get this error in the output_log: ERROR: Failed to load game data bundle C:/GOG Games/Pillars of Eternity II Deadfire/PillarsOfEternityII_Data/override/Sword of Slaying\design\gamedata\swordslaying.gamedatabundle. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) How do you review your code for a weapon to know it's accurate? I've created a sword that will give extra % damage bonuses each hit, but it reduces your Will each hit also, stackable up to 30 times. I used your godclub as a base, and changed it to reflect the basic properties from the normal sword code. I used the Hel Beckoning sword for graphics references. For the special effects, I altered a version of Relentless_SE_Will and it's parent special effect, Relentless_SE_ApplyOnEvent. What's interesting is that I could cut out all of the special effect code and just make a legendary sword without an issue, but it was the extra good stuff that didn't work. I'm sure you've had these problems before. How did you think about fixing them? (Note: I changed the code to apply on enemies to be safe for testing and haven't added the +%dmg effect yet) (bd418c6c-2544-4fb9-bde9-cd0f2207d2cf = Legendary itemmod) { "GameDataObjects": [{ "$type": "Game.GameData.WeaponGameData, Assembly-CSharp", "DebugName": "swordslaying", "ID": "632aba8a-0a38-484b-adc2-638a3a8aee10", "Components": [ { "$type": "Game.GameData.ItemComponent, Assembly-CSharp", "DisplayName": 305149951, "DescriptionText": 305149952, "FilterType": "Weapons", "InventoryAudioEventListID": "d9ef8ec9-f1fb-4d0b-88b7-49d7c0310019", "IsQuestItem": "false", "IsIngredient": "false", "IsCurrency": "false", "IsAdventuringItem": "false", "CanSellForFullValue": "false", "MaxStackSize": 1, "NeverDropAsLoot": "true", "CanBePickpocketed": "true", "IsUnique": "true", "Value": 25, "IconTextureSmall": "gui/icons/items/weapons/sword/sword_basic_s.png", "IconTextureLarge": "gui/icons/items/weapons/sword/sword_basic_l.png", "PencilSketchTexture": "", "InspectOnUseButton": [], "IsPlaceholder": "false" }, { "$type": "Game.GameData.EquippableComponent, Assembly-CSharp", "EquipmentType": "Sword", "EquipmentSlot": "AnyWeapon", "AppearancePiece": { "ModelVisualDataPath": "prefabs/items/appearance/weapons/sword/a_sword01.asset" }, "ItemModsIDs": [ "bd418c6c-2544-4fb9-bde9-cd0f2207d2cf", "8b93c088-542b-46a8-a5a3-df0e74854157" ], "OnEquipVisualEffects": [ { "VisualEffect": "prefabs/effects/items/weapons/fx_hel_beckoning.prefab", "AttachPoint": "Fx_Bone_01", "EmissiveColor": { "A": 0, "R": 0, "G": 0, "B": 1 }, "EmissiveGlowScale": 0.5 } ], "RestrictedToClassIDs": [], "RestrictedToPlayer": "false", "EquipConditionals": { "Operator": 0, "Components": [] }, "ProficientAbilityID": "e56c9809-5046-48a8-9334-491b053c79a7", "CannotUnequip": "false", "ItemRendererPrefab": "prefabs/itemrenderers/genericitemrenderer.prefab", "ItemModel": "art/character/weapons/sword/sword01/w_sword01.fbx", "AnimationController": "", "PaperdollOverrideRenderer": "", "AttackSummonID": "00000000-0000-0000-0000-000000000000", "CannotSheathe": "false", "PropVisualEffects": [] }, { "$type": "Game.GameData.WeaponComponent, Assembly-CSharp", "Stance": "OneHanded", "AnimationStanceID": "42de436a-5f52-4bc5-8310-076eb320abc4", "StatusEffectsOnLaunchIDs": [], "IsDisplayedWhenAlternate": "true", "IsUniversalType": "false", "AttackID": "0426199b-2065-4cd6-8618-e3a84cc79648", "NoiseLevelID": "15743f94-1026-40b0-8e13-a667b3f66f63", "ForceBackScabbard": "false", "ScabbardAppearancePiece": { "ModelVisualDataPath": "prefabs/items/appearance/weapons/sword/a_sword01_scabbard.asset" }, "ScabbardRendererPrefab": "prefabs/itemrenderers/genericitemrenderer.prefab", "ScabbardModel": "", "AudioEventListID": "00000000-0000-0000-0000-000000000000" } ] }, { "$type": "Game.GameData.AttackMeleeGameData, Assembly-CSharp", "DebugName": "SwordSlayingAttack", "ID": "0426199b-2065-4cd6-8618-e3a84cc79648", "Components": [ { "$type": "Game.GameData.AttackBaseComponent, Assembly-CSharp", "KeywordsIDs": [ "7de64ef2-2625-43a7-b66f-76d853b8fd80" ], "AttackDistance": 0.75, "MinAttackDistance": 0, "AttackVariationID": "536366a9-5173-415f-89a6-be3127e0fb68", "UseParentEquippableHand": "false", "CastSpeedID": "eacb53e3-6eb5-422a-92ca-99cc883ae4a9", "RecoveryTimeID": "9d15e1c1-c6e1-4b25-bc1d-bf3707f6f534", "ImpactDelay": 0, "ForcedTarget": "None", "AffectedTargetType": "All", "AffectedTargetConditional": { "Conditional": { "Operator": 0, "Components": [] } }, "AffectedTargetDeathState": "Alive", "HostilityOverride": "Default", "PushDistance": 0, "FaceTarget": "true", "AccuracyBonus": 0, "PenetrationRating": 6, "DamageData": { "DamageType": "Slash", "AlternateDamageType": "Pierce", "Minimum": 13, "Maximum": 19, "DamageProcs": [] }, "Require****Object": "true", "StatusEffectKeywordsIDs": [], "StatusEffectsIDs": [], "RandomizeStatusEffect": "false", "CanGraze": "false", "CanCrit": "true", "DefendedBy": "Deflect", "AfflictionsDefendedBy": "None", "AfflictionApplicationModifier": "None", "SubstituteHitVisualEffect": "", "VisualEffects": [], "AttackOnImpactID": "00000000-0000-0000-0000-000000000000", "ExtraAttackID": "00000000-0000-0000-0000-000000000000", "LaunchBone": "RightWeapon", "HitBone": "Chest", "OnHitShakeDuration": "None", "OnHitShakeStrength": "None", "NoiseLevelID": "15743f94-1026-40b0-8e13-a667b3f66f63", "AllReactNoise": "false", "InterruptsOn": "None", "InterruptType": "Normal", "TargetAngle": 0, "ApplyOnceOnly": "false", "PathsToTarget": "true", "HideFromCombatLog": "false", "AdditionalAttackOnTooltip": "false", "DoesNotApplyDamage": "false", "TreatAsWeapon": "false", "BounceData": { "Bounces": 0, "Multiplier": 0.5, "Range": 4, "InRangeOrder": "true", "NoRepeatTargets": "false", "AlwaysBounceAtEnemies": "true", "Delay": 0, "NeverBounce": "false" } }, { "$type": "Game.GameData.AttackMeleeComponent, Assembly-CSharp", "EngagementRadius": 1, "IsUnarmed": "false" } ] }, { "$type": "Game.GameData.ItemModGameData, Assembly-CSharp", "DebugName": "swordslayingwill_ItemMod", "ID": "bd418c6c-2544-4fb9-bde9-cd0f2207d2cf", "Components": [ { "$type": "Game.GameData.ItemModComponent, Assembly-CSharp", "DisplayName": 305149953, "HideFromUI": "false", "EnchantCategory": "None", "Cost": 3, "DisplayEvenIfCostZero": "true", "CursesItem": "false", "StatusEffectsOnEquipIDs": [ ], "StatusEffectsOnLaunchIDs": [], "StatusEffectsOnAttackIDs": ["a6d9fff1-c99e-4d3e-9278-64d0dfe260b2"], "AbilityModsOnEquipIDs": [], "OnEquipVisualEffects": [], "DamageProcs": [], "AbilitiesOnEquipIDs": [] } ] }, { "$type": "Game.GameData.StatusEffectGameData, Assembly-CSharp", "DebugName": "swordslayingwill_SE_ApplyOnEvent", "ID": "a6d9fff1-c99e-4d3e-9278-64d0dfe260b2", "Components": [ { "$type": "Game.GameData.StatusEffectComponent, Assembly-CSharp", "StatusEffectType": "ApplyStatusEffectToEnemyOnEvent", "OverrideDescriptionString": 305149954, "UseStatusEffectValueAs": "None", "BaseValue": -3, "DynamicValue": { "Stat": "None", "SkillDataID": "00000000-0000-0000-0000-000000000000", "ClassID": "00000000-0000-0000-0000-000000000000", "MultiplyBy": 1, "Operator": "Add" }, "KeywordsIDs": [], "DurationType": "Infinite", "Duration": 1, "MaxStackQuantity": 0, "ApplicationBehavior": "UseLongerDurationIfAlreadyApplied", "ApplicationType": "ApplyOnStart", "IntervalRateID": "00000000-0000-0000-0000-000000000000", "StackedChildrenApplyEffects": "false", "ApplicationPrerequisites": { "Conditional": { "Operator": 0, "Components": [] } }, "TriggerAdjustment": { "TriggerOnEvent": "None", "TriggerOffEvent": "None", "ValidateWithAttackFilter": "false", "ParamValue": 0, "ValueAdjustment": 0, "DurationAdjustment": 0, "ResetTriggerOnEffectTimeout": "false", "MaxTriggerCount": 30, "IgnoreMaxTriggerCount": "false", "RemoveEffectAtMax": "false", "ChanceToTrigger": 1 }, "PowerLevelScaling": { "UseCharacterLevel": "false", "BaseLevel": 0, "LevelIncrement": 1, "MaxLevel": 0, "ValueAdjustment": 0, "DurationAdjustment": 0 }, "IsHostile": "false", "ClearOnCombatEnd": "false", "ClearOnRest": "false", "ClearOnFoodRest": "false", "ClearWhenAttacks": "false", "ClearOnDeath": "false", "HideFromCombatTooltip": "true", "HideFromCombatLog": "false", "HideFromUI": "false", "VisualEffects": [], "MaterialReplacementID": "00000000-0000-0000-0000-000000000000", "AttackFilter": { "KeywordsIDs": [], "KeywordLogic": "Or", "Range": "None", "ClassTypeID": "00000000-0000-0000-0000-000000000000", "Source": "ParentEquippable", "DefendedBy": "None", "Empowered": "false", "Disengagement": "false", "Stealthed": "false", "UseStealthLinger": "false", "PowerLevel": 0, "PowerLevelOperator": "EqualTo", "ChanceToApply": 1, "AttackHostility": "Default" }, "AttackTargetFilter": { "KeywordsIDs": [], "KeywordLogic": "Or", "Race": "None", "IsKith": "true", "HealthPercentage": 0, "HealthOperator": "EqualTo", "Distance": 0, "DistanceOperator": "EqualTo", "HasDOT": "false", "IsMarked": "false", "TargetHostility": "Default" }, "ExtraValue": 90, "OverridePenetration": 0, "DamageTypeValue": "All", "KeywordValueID": "00000000-0000-0000-0000-000000000000", "RaceValue": "None", "StatusEffectTypeValue": "None", "ItemValueID": "00000000-0000-0000-0000-000000000000", "AfflictionTypeValueID": "00000000-0000-0000-0000-000000000000", "StatusEffectsValueIDs": ["f67a23b2-b38b-490b-8000-b4127e1d7ed2]"], "AttackValueID": "00000000-0000-0000-0000-000000000000", "AttackOverrideValue": "None", "EventValue": "OnScoringGrazeHitOrCriticalHit", "ClassValueID": "00000000-0000-0000-0000-000000000000", "WeaponTypeValue": "None", "AttackHitType": "None", "SkillValueID": "00000000-0000-0000-0000-000000000000", "AudioEventListID": "00000000-0000-0000-0000-000000000000", "BedRestDaysMinimum": 0, "BedRestDaysMaximum": 0 } ] }, { "$type": "Game.GameData.StatusEffectGameData, Assembly-CSharp", "DebugName": "swordslaying_SE_will", "ID": "f67a23b2-b38b-490b-8000-b4127e1d7ed2", "Components": [ { "$type": "Game.GameData.StatusEffectComponent, Assembly-CSharp", "StatusEffectType": "Will", "OverrideDescriptionString": -1, "UseStatusEffectValueAs": "None", "BaseValue": -3, "DynamicValue": { "Stat": "None", "SkillDataID": "00000000-0000-0000-0000-000000000000", "ClassID": "00000000-0000-0000-0000-000000000000", "MultiplyBy": 1, "Operator": "Add" }, "KeywordsIDs": [], "DurationType": "UseDurationTime", "Duration": 90, "MaxStackQuantity": 30, "ApplicationBehavior": "StackIfAlreadyApplied", "ApplicationType": "ApplyOnStart", "IntervalRateID": "00000000-0000-0000-0000-000000000000", "StackedChildrenApplyEffects": "false", "ApplicationPrerequisites": { "Conditional": { "Operator": 0, "Components": [] } }, "TriggerAdjustment": { "TriggerOnEvent": "None", "TriggerOffEvent": "None", "ValidateWithAttackFilter": "false", "ParamValue": 0, "ValueAdjustment": 0, "DurationAdjustment": 0, "ResetTriggerOnEffectTimeout": "false", "MaxTriggerCount": 0, "IgnoreMaxTriggerCount": "false", "RemoveEffectAtMax": "false", "ChanceToTrigger": 1 }, "PowerLevelScaling": { "UseCharacterLevel": "false", "BaseLevel": 0, "LevelIncrement": 1, "MaxLevel": 0, "ValueAdjustment": 0, "DurationAdjustment": 0 }, "IsHostile": "true", "ClearOnCombatEnd": "false", "ClearOnRest": "false", "ClearOnFoodRest": "false", "ClearWhenAttacks": "false", "ClearOnDeath": "false", "HideFromCombatTooltip": "false", "HideFromCombatLog": "false", "HideFromUI": "false", "VisualEffects": [], "MaterialReplacementID": "00000000-0000-0000-0000-000000000000", "AttackFilter": { "KeywordsIDs": [], "KeywordLogic": "Or", "Range": "None", "ClassTypeID": "00000000-0000-0000-0000-000000000000", "Source": "None", "DefendedBy": "None", "Empowered": "false", "Disengagement": "false", "Stealthed": "false", "UseStealthLinger": "false", "PowerLevel": 0, "PowerLevelOperator": "EqualTo", "ChanceToApply": 1, "AttackHostility": "Default" }, "AttackTargetFilter": { "KeywordsIDs": [], "KeywordLogic": "Or", "Race": "None", "IsKith": "false", "HealthPercentage": 0, "HealthOperator": "EqualTo", "Distance": 0, "DistanceOperator": "EqualTo", "HasDOT": "false", "IsMarked": "false", "TargetHostility": "Default" }, "ExtraValue": 0, "OverridePenetration": 0, "DamageTypeValue": "All", "KeywordValueID": "00000000-0000-0000-0000-000000000000", "RaceValue": "None", "StatusEffectTypeValue": "None", "ItemValueID": "00000000-0000-0000-0000-000000000000", "AfflictionTypeValueID": "00000000-0000-0000-0000-000000000000", "StatusEffectsValueIDs": [], "AttackValueID": "00000000-0000-0000-0000-000000000000", "AttackOverrideValue": "None", "EventValue": "OnApply", "ClassValueID": "00000000-0000-0000-0000-000000000000", "WeaponTypeValue": "None", "AttackHitType": "None", "SkillValueID": "00000000-0000-0000-0000-000000000000", "AudioEventListID": "00000000-0000-0000-0000-000000000000", "BedRestDaysMinimum": 0, "BedRestDaysMaximum": 0 } ] } ] } Edited September 16, 2018 by Grape_You_In_The_Mouth Link to comment Share on other sites More sharing options...
mammasaura Posted September 16, 2018 Share Posted September 16, 2018 (edited) In swordslayingwill_SE_ApplyOnEvent there's this typo: "StatusEffectsValueIDs": ["f67a23b2-b38b-490b-8000-b4127e1d7ed2]"], Just gave a glance, beware maybe there are others. Anyway if you have trouble to do the desired effect think if there's in game an object or skill that does what you want to accomplish and then copy/change. There's a lot of stuff done by obs really good and interesting. I think there's a weapon that stacks attack speed on hit, should be a good sample to check it out for your purpose. Edited September 16, 2018 by mammasaura 1 Link to comment Share on other sites More sharing options...
Grape_You_In_The_Mouth Posted September 16, 2018 Author Share Posted September 16, 2018 Wow, that was the only problem I guess. Thanks 100,000x dude! 2 Link to comment Share on other sites More sharing options...
Grape_You_In_The_Mouth Posted September 16, 2018 Author Share Posted September 16, 2018 (edited) I was actually able to make this sword work exactly the way I wanted. You get -3 Will and +5% weapon damage per hit with the weapon. The +damage only works for the sword's damage, and the damage bonus is cleared after battle, but the Will reduction isn't cleared until 90 seconds later. The code structure seems to need the following: Item > Item Mod IDs > Attack IDs Item Mod >Status Effect (Apply on Event) >>Status Effect (Real status effect) You can see this pretty clearly in The Producer's Sword mod, which is an example great sword that has some complicated abilities. But you have to piece the code together because it's all in separate files. I had to use a different type of Status Effect to make the item work, because there's isn't a "ApplyStatusEffectToSelfOnEvent". The way Obsidian makes the skills is by having a status effect enabled when wielding the weapon and hitting a target, and that links to another status effect which occurs afterwards. Other Notes -------------------- Item Mods are in the top of the Items.gamedatabundle code Racial accuracy bonuses on items are in the "filter" section of attacks, with Race or IsKith option (IsKith "true",) The "AttackFilter" section of status effects determines the source applicable to the effect Example: (+Deflection vs. melee weapons would be "Range": "Melee", and "Source": "Weapon", for your status effect that increases Deflection.) { "GameDataObjects": [ { "$type": "Game.GameData.WeaponGameData, Assembly-CSharp", "DebugName": "swordslaying", "ID": "632aba8a-0a38-484b-adc2-638a3a8aee10", "Components": [ { "$type": "Game.GameData.ItemComponent, Assembly-CSharp", "DisplayName": 305149951, "DescriptionText": 305149952, "FilterType": "Weapons", "InventoryAudioEventListID": "d9ef8ec9-f1fb-4d0b-88b7-49d7c0310019", "IsQuestItem": "false", "IsIngredient": "false", "IsCurrency": "false", "IsAdventuringItem": "false", "CanSellForFullValue": "false", "MaxStackSize": 1, "NeverDropAsLoot": "true", "CanBePickpocketed": "true", "IsUnique": "true", "Value": 25, "IconTextureSmall": "gui/icons/items/weapons/sword/sword_basic_s.png", "IconTextureLarge": "gui/icons/items/weapons/sword/sword_basic_l.png", "PencilSketchTexture": "", "InspectOnUseButton": [], "IsPlaceholder": "false" }, { "$type": "Game.GameData.EquippableComponent, Assembly-CSharp", "EquipmentType": "Sword", "EquipmentSlot": "AnyWeapon", "AppearancePiece": { "ModelVisualDataPath": "prefabs/items/appearance/weapons/sword/a_sword01.asset" }, "ItemModsIDs": [ "bd418c6c-2544-4fb9-bde9-cd0f2207d2cf", "8b93c088-542b-46a8-a5a3-df0e74854157" ], "OnEquipVisualEffects": [], "RestrictedToClassIDs": [], "RestrictedToPlayer": "false", "EquipConditionals": { "Operator": 0, "Components": [] }, "ProficientAbilityID": "e56c9809-5046-48a8-9334-491b053c79a7", "CannotUnequip": "false", "ItemRendererPrefab": "prefabs/itemrenderers/genericitemrenderer.prefab", "ItemModel": "art/character/weapons/sword/sword01/w_sword01.fbx", "AnimationController": "", "PaperdollOverrideRenderer": "", "AttackSummonID": "00000000-0000-0000-0000-000000000000", "CannotSheathe": "false", "PropVisualEffects": [] }, { "$type": "Game.GameData.WeaponComponent, Assembly-CSharp", "Stance": "OneHanded", "AnimationStanceID": "42de436a-5f52-4bc5-8310-076eb320abc4", "StatusEffectsOnLaunchIDs": [], "IsDisplayedWhenAlternate": "true", "IsUniversalType": "false", "AttackID": "0426199b-2065-4cd6-8618-e3a84cc79648", "NoiseLevelID": "15743f94-1026-40b0-8e13-a667b3f66f63", "ForceBackScabbard": "false", "ScabbardAppearancePiece": { "ModelVisualDataPath": "prefabs/items/appearance/weapons/sword/a_sword01_scabbard.asset" }, "ScabbardRendererPrefab": "prefabs/itemrenderers/genericitemrenderer.prefab", "ScabbardModel": "", "AudioEventListID": "00000000-0000-0000-0000-000000000000" } ] }, { "$type": "Game.GameData.AttackMeleeGameData, Assembly-CSharp", "DebugName": "SwordSlayingAttack", "ID": "0426199b-2065-4cd6-8618-e3a84cc79648", "Components": [ { "$type": "Game.GameData.AttackBaseComponent, Assembly-CSharp", "KeywordsIDs": [ "7de64ef2-2625-43a7-b66f-76d853b8fd80" ], "AttackDistance": 0.75, "MinAttackDistance": 0, "AttackVariationID": "536366a9-5173-415f-89a6-be3127e0fb68", "UseParentEquippableHand": "false", "CastSpeedID": "eacb53e3-6eb5-422a-92ca-99cc883ae4a9", "RecoveryTimeID": "9d15e1c1-c6e1-4b25-bc1d-bf3707f6f534", "ImpactDelay": 0, "ForcedTarget": "None", "AffectedTargetType": "All", "AffectedTargetConditional": { "Conditional": { "Operator": 0, "Components": [] } }, "AffectedTargetDeathState": "Alive", "HostilityOverride": "Default", "PushDistance": 0, "FaceTarget": "true", "AccuracyBonus": 0, "PenetrationRating": 6, "DamageData": { "DamageType": "Slash", "AlternateDamageType": "Pierce", "Minimum": 13, "Maximum": 19, "DamageProcs": [] }, "Require****Object": "true", "StatusEffectKeywordsIDs": [], "StatusEffectsIDs": [], "RandomizeStatusEffect": "false", "CanGraze": "false", "CanCrit": "true", "DefendedBy": "Deflect", "AfflictionsDefendedBy": "None", "AfflictionApplicationModifier": "None", "SubstituteHitVisualEffect": "", "VisualEffects": [], "AttackOnImpactID": "00000000-0000-0000-0000-000000000000", "ExtraAttackID": "00000000-0000-0000-0000-000000000000", "LaunchBone": "RightWeapon", "HitBone": "Chest", "OnHitShakeDuration": "None", "OnHitShakeStrength": "None", "NoiseLevelID": "15743f94-1026-40b0-8e13-a667b3f66f63", "AllReactNoise": "false", "InterruptsOn": "None", "InterruptType": "Normal", "TargetAngle": 0, "ApplyOnceOnly": "false", "PathsToTarget": "true", "HideFromCombatLog": "false", "AdditionalAttackOnTooltip": "false", "DoesNotApplyDamage": "false", "TreatAsWeapon": "false", "BounceData": { "Bounces": 0, "Multiplier": 0.5, "Range": 4, "InRangeOrder": "true", "NoRepeatTargets": "false", "AlwaysBounceAtEnemies": "true", "Delay": 0, "NeverBounce": "false" } }, { "$type": "Game.GameData.AttackMeleeComponent, Assembly-CSharp", "EngagementRadius": 1, "IsUnarmed": "false" } ] }, { "$type": "Game.GameData.ItemModGameData, Assembly-CSharp", "DebugName": "swordslayingwill_ItemMod", "ID": "bd418c6c-2544-4fb9-bde9-cd0f2207d2cf", "Components": [ { "$type": "Game.GameData.ItemModComponent, Assembly-CSharp", "DisplayName": 305149953, "HideFromUI": "false", "EnchantCategory": "None", "Cost": 3, "DisplayEvenIfCostZero": "true", "CursesItem": "false", "StatusEffectsOnEquipIDs": [ "a6d9fff1-c99e-4d3e-9278-64d0dfe260b2" ], "StatusEffectsOnLaunchIDs": [], "StatusEffectsOnAttackIDs": [], "AbilityModsOnEquipIDs": [], "OnEquipVisualEffects": [], "DamageProcs": [], "AbilitiesOnEquipIDs": [] } ] }, { "$type": "Game.GameData.StatusEffectGameData, Assembly-CSharp", "DebugName": "swordslayingwill_SE_ApplyOnEvent", "ID": "a6d9fff1-c99e-4d3e-9278-64d0dfe260b2", "Components": [ { "$type": "Game.GameData.StatusEffectComponent, Assembly-CSharp", "StatusEffectType": "ApplyStatusEffectOnEvent", "OverrideDescriptionString": 305149954, "UseStatusEffectValueAs": "None", "BaseValue": -3, "DynamicValue": { "Stat": "None", "SkillDataID": "00000000-0000-0000-0000-000000000000", "ClassID": "00000000-0000-0000-0000-000000000000", "MultiplyBy": 1, "Operator": "Add" }, "KeywordsIDs": [], "DurationType": "Infinite", "Duration": 1, "MaxStackQuantity": 0, "ApplicationBehavior": "UseLongerDurationIfAlreadyApplied", "ApplicationType": "ApplyOnStart", "IntervalRateID": "00000000-0000-0000-0000-000000000000", "StackedChildrenApplyEffects": "false", "ApplicationPrerequisites": { "Conditional": { "Operator": 0, "Components": [] } }, "TriggerAdjustment": { "TriggerOnEvent": "None", "TriggerOffEvent": "None", "ValidateWithAttackFilter": "false", "ParamValue": 0, "ValueAdjustment": 0, "DurationAdjustment": 0, "ResetTriggerOnEffectTimeout": "false", "MaxTriggerCount": 0, "IgnoreMaxTriggerCount": "false", "RemoveEffectAtMax": "false", "ChanceToTrigger": 1 }, "PowerLevelScaling": { "UseCharacterLevel": "false", "BaseLevel": 0, "LevelIncrement": 1, "MaxLevel": 0, "ValueAdjustment": 0, "DurationAdjustment": 0 }, "IsHostile": "false", "ClearOnCombatEnd": "false", "ClearOnRest": "false", "ClearOnFoodRest": "false", "ClearWhenAttacks": "false", "ClearOnDeath": "false", "HideFromCombatTooltip": "false", "HideFromCombatLog": "false", "HideFromUI": "false", "VisualEffects": [], "MaterialReplacementID": "00000000-0000-0000-0000-000000000000", "AttackFilter": { "KeywordsIDs": [], "KeywordLogic": "Or", "Range": "None", "ClassTypeID": "00000000-0000-0000-0000-000000000000", "Source": "ParentEquippable", "DefendedBy": "None", "Empowered": "false", "Disengagement": "false", "Stealthed": "false", "UseStealthLinger": "false", "PowerLevel": 0, "PowerLevelOperator": "EqualTo", "ChanceToApply": 1, "AttackHostility": "Default" }, "AttackTargetFilter": { "KeywordsIDs": [], "KeywordLogic": "Or", "Race": "None", "IsKith": "false", "HealthPercentage": 0, "HealthOperator": "EqualTo", "Distance": 0, "DistanceOperator": "EqualTo", "HasDOT": "false", "IsMarked": "false", "TargetHostility": "Default" }, "ExtraValue": 90, "OverridePenetration": 0, "DamageTypeValue": "All", "KeywordValueID": "00000000-0000-0000-0000-000000000000", "RaceValue": "None", "StatusEffectTypeValue": "None", "ItemValueID": "00000000-0000-0000-0000-000000000000", "AfflictionTypeValueID": "00000000-0000-0000-0000-000000000000", "StatusEffectsValueIDs": [ "f67a23b2-b38b-490b-8000-b4127e1d7ed2", "62f7d98c-9ee0-49eb-b2b5-84adfc91e0c4" ], "AttackValueID": "00000000-0000-0000-0000-000000000000", "AttackOverrideValue": "None", "EventValue": "OnScoringGrazeHitOrCriticalHit", "ClassValueID": "00000000-0000-0000-0000-000000000000", "WeaponTypeValue": "None", "AttackHitType": "None", "SkillValueID": "00000000-0000-0000-0000-000000000000", "AudioEventListID": "00000000-0000-0000-0000-000000000000", "BedRestDaysMinimum": 0, "BedRestDaysMaximum": 0 } ] }, { "$type": "Game.GameData.StatusEffectGameData, Assembly-CSharp", "DebugName": "swordslaying_SE_will", "ID": "f67a23b2-b38b-490b-8000-b4127e1d7ed2", "Components": [ { "$type": "Game.GameData.StatusEffectComponent, Assembly-CSharp", "StatusEffectType": "Will", "OverrideDescriptionString": -1, "UseStatusEffectValueAs": "None", "BaseValue": -3, "DynamicValue": { "Stat": "None", "SkillDataID": "00000000-0000-0000-0000-000000000000", "ClassID": "00000000-0000-0000-0000-000000000000", "MultiplyBy": 1, "Operator": "Add" }, "KeywordsIDs": [], "DurationType": "UseDurationTime", "Duration": 90, "MaxStackQuantity": 99, "ApplicationBehavior": "StackIfAlreadyApplied", "ApplicationType": "ApplyOnStart", "IntervalRateID": "00000000-0000-0000-0000-000000000000", "StackedChildrenApplyEffects": "false", "ApplicationPrerequisites": { "Conditional": { "Operator": 0, "Components": [] } }, "TriggerAdjustment": { "TriggerOnEvent": "None", "TriggerOffEvent": "None", "ValidateWithAttackFilter": "false", "ParamValue": 0, "ValueAdjustment": 0, "DurationAdjustment": 0, "ResetTriggerOnEffectTimeout": "false", "MaxTriggerCount": 0, "IgnoreMaxTriggerCount": "false", "RemoveEffectAtMax": "false", "ChanceToTrigger": 1 }, "PowerLevelScaling": { "UseCharacterLevel": "false", "BaseLevel": 0, "LevelIncrement": 1, "MaxLevel": 0, "ValueAdjustment": 0, "DurationAdjustment": 0 }, "IsHostile": "true", "ClearOnCombatEnd": "false", "ClearOnRest": "false", "ClearOnFoodRest": "false", "ClearWhenAttacks": "false", "ClearOnDeath": "false", "HideFromCombatTooltip": "false", "HideFromCombatLog": "false", "HideFromUI": "false", "VisualEffects": [], "MaterialReplacementID": "00000000-0000-0000-0000-000000000000", "AttackFilter": { "KeywordsIDs": [], "KeywordLogic": "Or", "Range": "None", "ClassTypeID": "00000000-0000-0000-0000-000000000000", "Source": "None", "DefendedBy": "None", "Empowered": "false", "Disengagement": "false", "Stealthed": "false", "UseStealthLinger": "false", "PowerLevel": 0, "PowerLevelOperator": "EqualTo", "ChanceToApply": 1, "AttackHostility": "Default", "TargetType": "None" }, "AttackTargetFilter": { "KeywordsIDs": [], "KeywordLogic": "Or", "Race": "None", "IsKith": "false", "HealthPercentage": 0, "HealthOperator": "EqualTo", "Distance": 0, "DistanceOperator": "EqualTo", "HasDOT": "false", "IsMarked": "false", "TargetHostility": "Default" }, "ExtraValue": 0, "OverridePenetration": 0, "DamageTypeValue": "All", "KeywordValueID": "00000000-0000-0000-0000-000000000000", "RaceValue": "None", "StatusEffectTypeValue": "None", "ItemValueID": "00000000-0000-0000-0000-000000000000", "AfflictionTypeValueID": "00000000-0000-0000-0000-000000000000", "StatusEffectsValueIDs": [], "AttackValueID": "00000000-0000-0000-0000-000000000000", "AttackOverrideValue": "None", "EventValue": "OnApply", "ClassValueID": "00000000-0000-0000-0000-000000000000", "WeaponTypeValue": "None", "AttackHitType": "None", "SkillValueID": "00000000-0000-0000-0000-000000000000", "AudioEventListID": "00000000-0000-0000-0000-000000000000", "BedRestDaysMinimum": 0, "BedRestDaysMaximum": 0 } ] }, { "$type": "Game.GameData.StatusEffectGameData, Assembly-CSharp", "DebugName": "swordslaying_SE_damageproc_slash", "ID": "62f7d98c-9ee0-49eb-b2b5-84adfc91e0c4", "Components": [ { "$type": "Game.GameData.StatusEffectComponent, Assembly-CSharp", "StatusEffectType": "BonusDamageProc", "OverrideDescriptionString": -1, "UseStatusEffectValueAs": "None", "BaseValue": 0.03, "DynamicValue": { "Stat": "None", "SkillDataID": "00000000-0000-0000-0000-000000000000", "ClassID": "00000000-0000-0000-0000-000000000000", "MultiplyBy": 1, "Operator": "Add" }, "KeywordsIDs": [], "DurationType": "UseDurationTime", "Duration": 90, "MaxStackQuantity": 99, "ApplicationBehavior": "StackIfAlreadyApplied", "ApplicationType": "ApplyOnStart", "IntervalRateID": "00000000-0000-0000-0000-000000000000", "StackedChildrenApplyEffects": "false", "ApplicationPrerequisites": { "Conditional": { "Operator": 0, "Components": [] } }, "TriggerAdjustment": { "TriggerOnEvent": "None", "TriggerOffEvent": "None", "ValidateWithAttackFilter": "false", "ParamValue": 0, "ValueAdjustment": 0, "DurationAdjustment": 0, "ResetTriggerOnEffectTimeout": "false", "MaxTriggerCount": 0, "IgnoreMaxTriggerCount": "false", "RemoveEffectAtMax": "false", "ChanceToTrigger": 1 }, "PowerLevelScaling": { "UseCharacterLevel": "false", "BaseLevel": 0, "LevelIncrement": 1, "MaxLevel": 0, "ValueAdjustment": 0, "DurationAdjustment": 0 }, "IsHostile": "false", "ClearOnCombatEnd": "true", "ClearOnRest": "false", "ClearOnFoodRest": "false", "ClearWhenAttacks": "false", "ClearOnDeath": "false", "HideFromCombatTooltip": "false", "HideFromCombatLog": "false", "HideFromUI": "false", "VisualEffects": [], "MaterialReplacementID": "00000000-0000-0000-0000-000000000000", "AttackFilter": { "KeywordsIDs": [], "KeywordLogic": "Or", "Range": "None", "ClassTypeID": "00000000-0000-0000-0000-000000000000", "Source": "ParentEquippable", "DefendedBy": "None", "Empowered": "false", "Disengagement": "false", "Stealthed": "false", "UseStealthLinger": "false", "PowerLevel": 0, "PowerLevelOperator": "EqualTo", "ChanceToApply": 1, "AttackHostility": "Default", "TargetType": "None" }, "AttackTargetFilter": { "KeywordsIDs": [], "KeywordLogic": "Or", "Race": "None", "IsKith": "false", "HealthPercentage": 0, "HealthOperator": "EqualTo", "Distance": 0, "DistanceOperator": "EqualTo", "HasDOT": "false", "IsMarked": "false", "TargetHostility": "Default" }, "ExtraValue": 0, "OverridePenetration": 0, "DamageTypeValue": "Slash", "KeywordValueID": "00000000-0000-0000-0000-000000000000", "RaceValue": "None", "StatusEffectTypeValue": "None", "ItemValueID": "00000000-0000-0000-0000-000000000000", "AfflictionTypeValueID": "00000000-0000-0000-0000-000000000000", "StatusEffectsValueIDs": [], "AttackValueID": "00000000-0000-0000-0000-000000000000", "AttackOverrideValue": "None", "EventValue": "OnApply", "ClassValueID": "00000000-0000-0000-0000-000000000000", "WeaponTypeValue": "None", "AttackHitType": "None", "SkillValueID": "00000000-0000-0000-0000-000000000000", "AudioEventListID": "00000000-0000-0000-0000-000000000000", "BedRestDaysMinimum": 0, "BedRestDaysMaximum": 0 } ] } ] } Edited September 16, 2018 by Grape_You_In_The_Mouth Link to comment Share on other sites More sharing options...
Grape_You_In_The_Mouth Posted September 20, 2018 Author Share Posted September 20, 2018 (edited) Well, item modding is super easy once you know what to look for. In 8 hours I created a psionic blade like Templar Assassin that hits enemies in a small cone behind it. The key there was using the new weapon as a base, then adding in the changes from another weapon that does a similar ability. Also, I just created a cool new eye patch that scales a stat with your skill levels. This is also super easy but you have to find the Skill ID in other items: Here are the skill IDs that I found. They can be used in either SkillDataID or SkillValueID but these are the places I found them: SkillDataID --------------- stealth - 8cc41e27-e62f-4e75-9f7d-ae47986895d2 arcana - e5f33551-ec5c-4cc8-b5f2-1eb03d210374 explosives - e67f20e3-5bf9-4d87-9bda-211405107362 athletics - fefc4d3d-250d-4c32-85e0-62a851240e62 intimidate - 3ad9194b-4f41-480e-aa75-1c82df43be84 metaphysics - 98051b85-d7e5-4746-a66c-260e2fcd2d4b religion - 98cc5a0d-1387-42e3-9202-417bc42b53ad survival - 9c7962b8-bf69-4670-ba67-acc86a09fca8 intellect? - 1b26af87-fd19-4dc6-9380-4f5cec7aefd5 SkillValueID ---------------- bluff - 6fa62ec8-6695-4a1d-8553-7486b0ac20c4 diplomacy - c7e22ee0-bdd6-4ca8-99f0-a46f3dd66606 history - c6b6f87a-0381-4219-93eb-77ae2b64f0af insight - f5d2c2bf-1ffd-4741-b6d8-31ae01985d4b streetwise - eb8da173-4a3e-4910-94e8-dd0c1436ca40 slight of hand - 3b073ebf-0a4a-48a3-947d-ad38bef10b36 mechanics - 3affbb70-86bd-41f3-82c6-325326d40796 alchemy - 1b26af87-fd19-4dc6-9380-4f5cec7aefd5 The code for this looks like: { "$type": "Game.GameData.StatusEffectGameData, Assembly-CSharp", "DebugName": "journeyman_SE_bluff", "ID": "82c29fce-5487-4fed-99cf-6141a248affd", "Components": [ { "$type": "Game.GameData.StatusEffectComponent, Assembly-CSharp", "StatusEffectType": "Perception", "OverrideDescriptionString": 305149966, "UseStatusEffectValueAs": "None", "BaseValue": 0, "DynamicValue": { "Stat": "SkillValue", "SkillDataID": "6fa62ec8-6695-4a1d-8553-7486b0ac20c4", "ClassID": "00000000-0000-0000-0000-000000000000", "MultiplyBy": 0.5, "Operator": "Add" }, and then it's the rest of the code for that Status Effect. The DynamicValue section is what performs the work here. It multiplies the Skill amount by 0.5 and adds the stat. Like always, you link your Item to an ItemModsID, ItemMod to a StatusEffect(on equip). There's actually another StatusEffect for this item that does the same thing, but reduces the stat (Perception) for each increase in Diplomacy. Edited September 20, 2018 by Grape_You_In_The_Mouth Link to comment Share on other sites More sharing options...
house2fly Posted September 20, 2018 Share Posted September 20, 2018 The IDs for skills are in the global.gamedatabundle I believe. The IDs for classes are in characters.gamedatabundle, if you want to make an item or ability only usable by certain classes 1 Link to comment Share on other sites More sharing options...
Grape_You_In_The_Mouth Posted September 21, 2018 Author Share Posted September 21, 2018 Just made a glove that gives a bonus to deflection, scaling with your Sleight of Hand ability, applying when you get grazed by melee weapons, stackable up to 20x. It's pretty cool that you can link all of those status effects! { "GameDataObjects": [ { "$type": "Game.GameData.EquippableGameData, Assembly-CSharp", "DebugName": "hands_sleight", "ID": "72e3962c-56ae-4f58-bfd4-23336778484c", "Components": [ { "$type": "Game.GameData.ItemComponent, Assembly-CSharp", "DisplayName": 305149968, "DescriptionText": 305149969, "FilterType": "Clothing", "InventoryAudioEventListID": "fb712b7c-32bf-4e9c-b5bd-595abd18298e", "IsQuestItem": "false", "IsIngredient": "false", "IsCurrency": "false", "IsAdventuringItem": "false", "IsJunk": "false", "CanSellForFullValue": "false", "MaxStackSize": 1, "NeverDropAsLoot": "false", "CanBePickpocketed": "true", "IsUnique": "true", "Value": 750, "IconTextureSmall": "gui\/icons\/items\/hand\/glove_01_s.png", "IconTextureLarge": "gui\/icons\/items\/hand\/glove_01_l.png", "PencilSketchTexture": "", "InspectOnUseButton": [], "IsPlaceholder": "false" }, { "$type": "Game.GameData.EquippableComponent, Assembly-CSharp", "EquipmentType": "None", "EquipmentSlot": "Hand", "AppearancePiece": { "ModelVisualDataPath": "" }, "ItemModsIDs": [ "8589d499-27a7-4c84-80c5-3a33c7404f88" ], "OnEquipVisualEffects": [], "RestrictedToClassIDs": [], "RestrictedToPlayer": "false", "EquipConditionals": { "Operator": 0, "Components": [] }, "ProficientAbilityID": "00000000-0000-0000-0000-000000000000", "CannotUnequip": "false", "ItemRendererPrefab": "", "ItemModel": "", "AnimationController": "", "PaperdollOverrideRenderer": "", "AttackSummonID": "00000000-0000-0000-0000-000000000000", "CannotSheathe": "false", "PropVisualEffects": [] } ] }, { "$type": "Game.GameData.ItemModGameData, Assembly-CSharp", "DebugName": "a_sleight_angle", "ID": "8589d499-27a7-4c84-80c5-3a33c7404f88", "Components": [ { "$type": "Game.GameData.ItemModComponent, Assembly-CSharp", "DisplayName": 305149970, "HideFromUI": "false", "EnchantCategory": "None", "Cost": 8, "CursesItem": "false", "DurabilityDamage": 0, "StatusEffectsOnEquipIDs": [ "c58ad9f4-ff8c-4213-8b13-9962b4f54382" ], "StatusEffectsOnLaunchIDs": [], "StatusEffectsOnAttackIDs": [], "AbilityModsOnEquipIDs": [], "OnEquipVisualEffects": [], "DamageProcs": [], "AbilitiesOnEquipIDs": [] } ] }, { "$type": "Game.GameData.StatusEffectGameData, Assembly-CSharp", "DebugName": "hands_sleight_angle_SE_ApplyOnEvent", "ID": "c58ad9f4-ff8c-4213-8b13-9962b4f54382", "Components": [ { "$type": "Game.GameData.StatusEffectComponent, Assembly-CSharp", "StatusEffectType": "ApplyStatusEffectOnEvent", "OverrideDescriptionString": 305149971, "UseStatusEffectValueAs": "None", "BaseValue": 0, "DynamicValue": { "Stat": "None", "SkillDataID": "00000000-0000-0000-0000-000000000000", "ClassID": "00000000-0000-0000-0000-000000000000", "MultiplyBy": 1, "Operator": "Add" }, "KeywordsIDs": [], "DurationType": "Infinite", "Duration": 1, "MaxStackQuantity": 0, "ApplicationBehavior": "UseLongerDurationIfAlreadyApplied", "ApplicationType": "ApplyOnStart", "IntervalRateID": "00000000-0000-0000-0000-000000000000", "StackedChildrenApplyEffects": "false", "ApplicationPrerequisites": { "Conditional": { "Operator": 0, "Components": [] } }, "TriggerAdjustment": { "TriggerOnEvent": "None", "TriggerOffEvent": "None", "ValidateWithAttackFilter": "false", "ParamValue": 0, "ValueAdjustment": 0, "DurationAdjustment": 0, "ResetTriggerOnEffectTimeout": "false", "MaxTriggerCount": 20, "IgnoreMaxTriggerCount": "false", "RemoveEffectAtMax": "false", "ChanceToTrigger": 1 }, "PowerLevelScaling": { "UseCharacterLevel": "false", "BaseLevel": 0, "LevelIncrement": 1, "MaxLevel": 0, "ValueAdjustment": 0, "DurationAdjustment": 0 }, "IsHostile": "false", "ClearOnCombatEnd": "true", "ClearOnRest": "false", "ClearOnFoodRest": "false", "ClearWhenAttacks": "false", "ClearOnDeath": "false", "HideFromCombatTooltip": "true", "HideFromCombatLog": "false", "HideFromUI": "false", "VisualEffects": [], "MaterialReplacementID": "00000000-0000-0000-0000-000000000000", "AttackFilter": { "KeywordsIDs": [], "KeywordLogic": "Or", "Range": "Melee", "ClassTypeID": "00000000-0000-0000-0000-000000000000", "Source": "Weapon", "DefendedBy": "None", "Empowered": "false", "Disengagement": "false", "Stealthed": "false", "UseStealthLinger": "false", "PowerLevel": 0, "PowerLevelOperator": "EqualTo", "ChanceToApply": 1, "AttackHostility": "Default", "TargetType": "None" }, "AttackTargetFilter": { "KeywordsIDs": [], "KeywordLogic": "Or", "Race": "None", "IsKith": "false", "HealthPercentage": 0, "HealthOperator": "EqualTo", "Distance": 0, "DistanceOperator": "EqualTo", "HasDOT": "false", "IsMarked": "false", "TargetHostility": "Hostile" }, "ExtraValue": 60, "OverridePenetration": 0, "DamageTypeValue": "All", "KeywordValueID": "00000000-0000-0000-0000-000000000000", "RaceValue": "None", "StatusEffectTypeValue": "None", "ItemValueID": "00000000-0000-0000-0000-000000000000", "AfflictionTypeValueID": "00000000-0000-0000-0000-000000000000", "StatusEffectsValueIDs": [ "195b5fc6-9e89-49c6-99b1-0768f9859ad1" ], "AttackValueID": "00000000-0000-0000-0000-000000000000", "AttackOverrideValue": "None", "EventValue": "OnGrazed", "ClassValueID": "00000000-0000-0000-0000-000000000000", "WeaponTypeValue": "None", "AttackHitType": "None", "SkillValueID": "00000000-0000-0000-0000-000000000000", "AudioEventListID": "00000000-0000-0000-0000-000000000000", "BedRestDaysMinimum": 0, "BedRestDaysMaximum": 0 } ] }, { "$type": "Game.GameData.StatusEffectGameData, Assembly-CSharp", "DebugName": "sleight_angle_SE_deflect_stack", "ID": "195b5fc6-9e89-49c6-99b1-0768f9859ad1", "Components": [ { "$type": "Game.GameData.StatusEffectComponent, Assembly-CSharp", "StatusEffectType": "Deflection", "OverrideDescriptionString": 305149972, "UseStatusEffectValueAs": "None", "BaseValue": 0, "DynamicValue": { "Stat": "SkillValue", "SkillDataID": "3b073ebf-0a4a-48a3-947d-ad38bef10b36", "ClassID": "00000000-0000-0000-0000-000000000000", "MultiplyBy": 0.1, "Operator": "Add" }, "KeywordsIDs": [], "DurationType": "UseDurationTime", "Duration": 60, "MaxStackQuantity": 20, "ApplicationBehavior": "StackIfAlreadyApplied", "ApplicationType": "ApplyOnStart", "IntervalRateID": "00000000-0000-0000-0000-000000000000", "StackedChildrenApplyEffects": "false", "ApplicationPrerequisites": { "Conditional": { "Operator": 0, "Components": [] } }, "TriggerAdjustment": { "TriggerOnEvent": "None", "TriggerOffEvent": "None", "ValidateWithAttackFilter": "false", "ParamValue": 0, "ValueAdjustment": 0, "DurationAdjustment": 0, "ResetTriggerOnEffectTimeout": "false", "MaxTriggerCount": 0, "IgnoreMaxTriggerCount": "false", "RemoveEffectAtMax": "false", "ChanceToTrigger": 1 }, "PowerLevelScaling": { "UseCharacterLevel": "false", "BaseLevel": 0, "LevelIncrement": 1, "MaxLevel": 0, "ValueAdjustment": 0, "DurationAdjustment": 0 }, "IsHostile": "false", "ClearOnCombatEnd": "true", "ClearOnRest": "false", "ClearOnFoodRest": "false", "ClearWhenAttacks": "false", "ClearOnDeath": "false", "HideFromCombatTooltip": "false", "HideFromCombatLog": "false", "HideFromUI": "false", "VisualEffects": [], "MaterialReplacementID": "00000000-0000-0000-0000-000000000000", "AttackFilter": { "KeywordsIDs": [], "KeywordLogic": "Or", "Range": "None", "ClassTypeID": "00000000-0000-0000-0000-000000000000", "Source": "None", "DefendedBy": "None", "Empowered": "false", "Disengagement": "false", "Stealthed": "false", "UseStealthLinger": "false", "PowerLevel": 0, "PowerLevelOperator": "EqualTo", "ChanceToApply": 1, "AttackHostility": "Default", "TargetType": "None" }, "AttackTargetFilter": { "KeywordsIDs": [], "KeywordLogic": "Or", "Race": "None", "IsKith": "false", "HealthPercentage": 0, "HealthOperator": "EqualTo", "Distance": 0, "DistanceOperator": "EqualTo", "HasDOT": "false", "IsMarked": "false", "TargetHostility": "Default" }, "ExtraValue": 0, "OverridePenetration": 0, "DamageTypeValue": "All", "KeywordValueID": "00000000-0000-0000-0000-000000000000", "RaceValue": "None", "StatusEffectTypeValue": "None", "ItemValueID": "00000000-0000-0000-0000-000000000000", "AfflictionTypeValueID": "00000000-0000-0000-0000-000000000000", "StatusEffectsValueIDs": [], "AttackValueID": "00000000-0000-0000-0000-000000000000", "AttackOverrideValue": "None", "EventValue": "OnApply", "ClassValueID": "00000000-0000-0000-0000-000000000000", "WeaponTypeValue": "None", "AttackHitType": "None", "SkillValueID": "00000000-0000-0000-0000-000000000000", "AudioEventListID": "00000000-0000-0000-0000-000000000000", "BedRestDaysMinimum": 0, "BedRestDaysMaximum": 0 } ] } ] } 1 Link to comment Share on other sites More sharing options...
Grape_You_In_The_Mouth Posted September 22, 2018 Author Share Posted September 22, 2018 (edited) Here's how to make an effect occur after a certain amount of time after combat starts. This will have to be an ability, because abilities can have the status of "IsCombatOnly" and that starts and stops the effects automatically. This ability will give -0.2 Power Levels per History skill after 60 seconds. "$type": "Game.GameData.GenericAbilityGameData, Assembly-CSharp", "DebugName": "head_history_lessons_Ability", . . . "IsPassive": "true", "IsCombatOnly": "true", "StatusEffectsIDs": [ "4971be2c-d568-4b14-b6a3-41e5805e41c7" ], Then you have your first status effect, which will be the countdown timer that triggers the next effect (your truly desired effect) after the duration. The countdown timer uses ApplyAtEnd, but Obsidian uses OnClear instead. If you use OnClear it appears that you have to change a couple more settings. Note: The first effect (the countdown timer) will describe the effects because it's linked to those effects. So in the game it will look like those effects are happening but they are not---it's just the timer. That is why it is hidden from the GUI (HideFromCombatTooltip, HideFromCombatLog, HideFromUI), when Obsidian made drug crashes, so it doesn't appear that your effects are happening when truly they are only about to happen! Also, notice that the first effect (the countdown timer) can be a good or bad effect, so "IsHostile" should be something that helps the player when they have better intelligence or resolve! { "$type": "Game.GameData.StatusEffectGameData, Assembly-CSharp", "DebugName": "head_history_lessons_SE_powerlevel_decrease_ApplyOnEvent", "ID": "4971be2c-d568-4b14-b6a3-41e5805e41c7", "Components": [ { "$type": "Game.GameData.StatusEffectComponent, Assembly-CSharp", "StatusEffectType": "ApplyStatusEffectOnEvent", "OverrideDescriptionString": 305149979, "UseStatusEffectValueAs": "None", "BaseValue": 0, "DynamicValue": { "Stat": "None", "SkillDataID": "00000000-0000-0000-0000-000000000000", "ClassID": "00000000-0000-0000-0000-000000000000", "MultiplyBy": 1, "Operator": "Add" }, "KeywordsIDs": [], "DurationType": "UseDurationTime", "Duration": 60, "MaxStackQuantity": 0, "ApplicationBehavior": "UseLongerDurationIfAlreadyApplied", "ApplicationType": "ApplyAtEnd", "IntervalRateID": "00000000-0000-0000-0000-000000000000", "StackedChildrenApplyEffects": "false", "ApplicationPrerequisites": { "Conditional": { "Operator": 0, "Components": [] } }, "TriggerAdjustment": { "TriggerOnEvent": "None", "TriggerOffEvent": "None", "ValidateWithAttackFilter": "false", "ParamValue": 0, "ValueAdjustment": 0, "DurationAdjustment": 0, "ResetTriggerOnEffectTimeout": "false", "MaxTriggerCount": 0, "IgnoreMaxTriggerCount": "false", "RemoveEffectAtMax": "false", "ChanceToTrigger": 1 }, "PowerLevelScaling": { "UseCharacterLevel": "false", "BaseLevel": 0, "LevelIncrement": 1, "MaxLevel": 0, "ValueAdjustment": 0, "DurationAdjustment": 0 }, "IsHostile": "false", "ClearOnCombatEnd": "false", "ClearOnRest": "false", "ClearOnFoodRest": "false", "ClearWhenAttacks": "false", "ClearOnDeath": "false", "HideFromCombatTooltip": "true", "HideFromCombatLog": "false", "HideFromUI": "true", "VisualEffects": [], "MaterialReplacementID": "00000000-0000-0000-0000-000000000000", "AttackFilter": { "KeywordsIDs": [], "KeywordLogic": "Or", "Range": "None", "ClassTypeID": "00000000-0000-0000-0000-000000000000", "Source": "None", "DefendedBy": "None", "Empowered": "false", "Disengagement": "false", "Stealthed": "false", "UseStealthLinger": "false", "PowerLevel": 0, "PowerLevelOperator": "EqualTo", "ChanceToApply": 1, "AttackHostility": "Default", "TargetType": "None" }, "AttackTargetFilter": { "KeywordsIDs": [], "KeywordLogic": "Or", "Race": "None", "IsKith": "false", "HealthPercentage": 0, "HealthOperator": "EqualTo", "Distance": 0, "DistanceOperator": "EqualTo", "HasDOT": "false", "IsMarked": "false", "TargetHostility": "Default" }, "ExtraValue": 0, "OverridePenetration": 0, "DamageTypeValue": "All", "KeywordValueID": "00000000-0000-0000-0000-000000000000", "RaceValue": "None", "StatusEffectTypeValue": "None", "ItemValueID": "00000000-0000-0000-0000-000000000000", "AfflictionTypeValueID": "00000000-0000-0000-0000-000000000000", "StatusEffectsValueIDs": [ "b928e3c4-2c79-4ed3-bddb-757ef34b834a" ], "AttackValueID": "00000000-0000-0000-0000-000000000000", "AttackOverrideValue": "None", "EventValue": "OnApply", "ClassValueID": "00000000-0000-0000-0000-000000000000", "WeaponTypeValue": "None", "AttackHitType": "None", "SkillValueID": "00000000-0000-0000-0000-000000000000", "AudioEventListID": "00000000-0000-0000-0000-000000000000", "BedRestDaysMinimum": 0, "BedRestDaysMaximum": 0 } ] }, { "$type": "Game.GameData.StatusEffectGameData, Assembly-CSharp", "DebugName": "head_history_lessons_SE_powerlevel_decrease", "ID": "b928e3c4-2c79-4ed3-bddb-757ef34b834a", "Components": [ { "$type": "Game.GameData.StatusEffectComponent, Assembly-CSharp", "StatusEffectType": "PowerLevel", "OverrideDescriptionString": 305149980, "UseStatusEffectValueAs": "None", "BaseValue": 0, "DynamicValue": { "Stat": "SkillValue", "SkillDataID": "c6b6f87a-0381-4219-93eb-77ae2b64f0af", "ClassID": "00000000-0000-0000-0000-000000000000", "MultiplyBy": -0.2, "Operator": "Add" }, "KeywordsIDs": [], "DurationType": "Infinite", "Duration": 1, "MaxStackQuantity": 0, "ApplicationBehavior": "UseLongerDurationIfAlreadyApplied", "ApplicationType": "ApplyOnStart", "IntervalRateID": "00000000-0000-0000-0000-000000000000", "StackedChildrenApplyEffects": "false", "ApplicationPrerequisites": { "Conditional": { "Operator": 0, "Components": [] } }, "TriggerAdjustment": { "TriggerOnEvent": "None", "TriggerOffEvent": "None", "ValidateWithAttackFilter": "false", "ParamValue": 0, "ValueAdjustment": 0, "DurationAdjustment": 0, "ResetTriggerOnEffectTimeout": "false", "MaxTriggerCount": 0, "IgnoreMaxTriggerCount": "false", "RemoveEffectAtMax": "false", "ChanceToTrigger": 1 }, "PowerLevelScaling": { "UseCharacterLevel": "false", "BaseLevel": 0, "LevelIncrement": 1, "MaxLevel": 0, "ValueAdjustment": 0, "DurationAdjustment": 0 }, "IsHostile": "true", "ClearOnCombatEnd": "true", "ClearOnRest": "false", "ClearOnFoodRest": "false", "ClearWhenAttacks": "false", "ClearOnDeath": "false", "HideFromCombatTooltip": "false", "HideFromCombatLog": "false", "HideFromUI": "false", "VisualEffects": [], "MaterialReplacementID": "00000000-0000-0000-0000-000000000000", "AttackFilter": { "KeywordsIDs": [], "KeywordLogic": "Or", "Range": "None", "ClassTypeID": "00000000-0000-0000-0000-000000000000", "Source": "None", "DefendedBy": "None", "Empowered": "false", "Disengagement": "false", "Stealthed": "false", "UseStealthLinger": "false", "PowerLevel": 0, "PowerLevelOperator": "EqualTo", "ChanceToApply": 1, "AttackHostility": "Default", "TargetType": "None" }, "AttackTargetFilter": { "KeywordsIDs": [], "KeywordLogic": "Or", "Race": "None", "IsKith": "false", "HealthPercentage": 0, "HealthOperator": "EqualTo", "Distance": 0, "DistanceOperator": "EqualTo", "HasDOT": "false", "IsMarked": "false", "TargetHostility": "Default" }, "ExtraValue": 0, "OverridePenetration": 0, "DamageTypeValue": "All", "KeywordValueID": "00000000-0000-0000-0000-000000000000", "RaceValue": "None", "StatusEffectTypeValue": "None", "ItemValueID": "00000000-0000-0000-0000-000000000000", "AfflictionTypeValueID": "00000000-0000-0000-0000-000000000000", "StatusEffectsValueIDs": [], "AttackValueID": "00000000-0000-0000-0000-000000000000", "AttackOverrideValue": "None", "EventValue": "OnApply", "ClassValueID": "00000000-0000-0000-0000-000000000000", "WeaponTypeValue": "None", "AttackHitType": "None", "SkillValueID": "00000000-0000-0000-0000-000000000000", "AudioEventListID": "00000000-0000-0000-0000-000000000000", "BedRestDaysMinimum": 0, "BedRestDaysMaximum": 0 } ] } ] } Edited September 23, 2018 by Grape_You_In_The_Mouth Link to comment Share on other sites More sharing options...
Grape_You_In_The_Mouth Posted September 23, 2018 Author Share Posted September 23, 2018 (edited) To make an effect only affect specific categories, you can use keywords in the AttackFilter section. Keywords act as categories/tags. Here is how I made boots that increase the Area of Effect size for only Burn, Shock, Freeze, and Corrode abilities. "StatusEffectType": "AoEMult", . . . "AttackFilter": { "KeywordsIDs": [ "f0dbb330-1b06-4175-8ce4-efe790b99213", "9c7d6f36-50ff-4b08-a528-74789abe0599", "f8a513bb-3e92-4d10-b59f-abbdf71d8af4", "56895011-1aab-4413-827b-51a126c04555" ], . . . } You could also change "AttackHostility": "Default", to "Hostile" if you wanted only offensive spells to be affected. How do you get the keywords? I have no idea, I can't find a list anywhere. Here's the List of Keywords I have so Far: Keywords ---------------- Cypher stuff (Mental & something else?) 902ae78f-1151-4f14-9db6-a7a1c728a1eb 04f1f10c-5b4c-42ce-8fc2-01ce366851ad fire - f0dbb330-1b06-4175-8ce4-efe790b99213 shock - 9c7d6f36-50ff-4b08-a528-74789abe0599 frost - f8a513bb-3e92-4d10-b59f-abbdf71d8af4 corrode - 56895011-1aab-4413-827b-51a126c04555 restoration - d5e4e9b4-9565-4654-9e2e-2d68d8847c20 evocation - 3f075d80-787a-493e-bbaa-6da3d6dc2d0f illusion - 69d9e77c-1a78-4af0-b590-0ea1620ab60b enchanting - 6149f072-d79d-4429-8dbd-3f014e8f013c flanked - 8ca098ca-731e-481d-b958-a337064afd6c gaze abilities - 30171246-34fc-4066-b6da-6aa100db273d plant - 504782eb-f943-42a1-93dc-cbec74d42c66 If you instead wanted to make an item that gives +3 Power Levels to Priest spells in the Restoration category, that is instead at the end of the code: "KeywordValueID": "d5e4e9b4-9565-4654-9e2e-2d68d8847c20", . . . "ClassValueID": "f7cb46af-a719-41c0-9a53-107eefdbce2b", Maybe you hate that idea and want to make a weapon effect that only affects enemies that are flanked instead? The AttackTargetFilter is your happy place: But first you define this effect only for the weapon: "AttackFilter": { . . . "Source": "ParentEquippable", Then it only hits flanked targets: "AttackTargetFilter": { "KeywordsIDs": [ "8ca098ca-731e-481d-b958-a337064afd6c" Edited September 23, 2018 by Grape_You_In_The_Mouth Link to comment Share on other sites More sharing options...
mammasaura Posted September 23, 2018 Share Posted September 23, 2018 For the keyword list try to search KeywordGameData in the gui.gamedatabundle 1 Link to comment Share on other sites More sharing options...
Grape_You_In_The_Mouth Posted September 23, 2018 Author Share Posted September 23, 2018 (edited) Do you know which key word are unsafe for new statuseffects? There is a "boss" keyword for example. So many of those keywords are not in any StatusEffect. They seem to be listed in groups in the Keyword List of gui.gamedatabundle. For instance, there are two "scroll" keywords in different places, and they are sometimes alphabetical until the next group is reached. Edited September 23, 2018 by Grape_You_In_The_Mouth Link to comment Share on other sites More sharing options...
mammasaura Posted September 23, 2018 Share Posted September 23, 2018 I think all these keyword can be safely used, it's just the statuseffect needs to be paired with meaningful keywords for the purpose.You can create a status effect that works only when you hit bosses for example, or an aura that only inspires in presence of such creature etc...If some keyword doesn't seem to mean much, try to search its ID in other databundles.Search, for example, in character.gamedatabundle the boss keyword and see to which creature is bound, just to have an idea if the keyword is usable or not. 1 Link to comment Share on other sites More sharing options...
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