dodecalogue Posted September 7, 2018 Posted September 7, 2018 When you hover on a character in battle, in most significant fights there are more effects happening than can fit in the panel that appears, and instead of wrapping it or having a smaller font it just goes off screen. Even organizing the ©haracter effects into Beneficial/Hostile sections would be an improvement. In fact it would be even nicer if the panel would persist a moment so you could hover over the effect and immediately see what the actual effect is, since otherwise you're only given the name of the effect and the remaining duration. I don't see how this could have been missed in QA, it happens almost every single battle. The easy fix: section the Effects in ©haracter into Beneficial and Hostile The better fix: baseline, don't allow effects pop-up to go beyond HUD. Better-better: allow wrap and momentary persistence if the player wants to hover over the effect name and see its specifics. 2
0 SChin Posted September 7, 2018 Posted September 7, 2018 Hello Dodecalogue, Thank you for bringing this to our attention. I have created a bug report for the Programming team to use to see if they can get a fix in for this. If you discover anything else about this, feel free to post it here and I will add it to the report so they have more to work with. Thanks for the help Dodecalogue!
Question
dodecalogue
When you hover on a character in battle, in most significant fights there are more effects happening than can fit in the panel that appears, and instead of wrapping it or having a smaller font it just goes off screen. Even organizing the ©haracter effects into Beneficial/Hostile sections would be an improvement. In fact it would be even nicer if the panel would persist a moment so you could hover over the effect and immediately see what the actual effect is, since otherwise you're only given the name of the effect and the remaining duration.
I don't see how this could have been missed in QA, it happens almost every single battle.
The easy fix: section the Effects in ©haracter into Beneficial and Hostile
The better fix: baseline, don't allow effects pop-up to go beyond HUD. Better-better: allow wrap and momentary persistence if the player wants to hover over the effect name and see its specifics.
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