TKDancer Posted August 30, 2018 Share Posted August 30, 2018 (edited) since installing the new beta patch, the override stringtables i had beak the game(cant conitnue/load, lot of strings missing) is there a fix to this? to stringtables need a new folder structure? i checked the modding patch notes but saw nothing that could help edit: made an attempt by copying the mod stringtables's lines into a copy of the regular tables and putting those into the override folder(with the usual folder structure:override>localized>en>text>game) and still no success edit: seems like a lot more than just stringtables were broken, most of my mods if not all of my mods seem to not work anymore :^/ Edited August 31, 2018 by TKDancer Link to comment Share on other sites More sharing options...
kilay Posted August 31, 2018 Share Posted August 31, 2018 (edited) since installing the new beta patch, the override stringtables i had beak the game(cant conitnue/load, lot of strings missing) is there a fix to this? to stringtables need a new folder structure? i checked the modding patch notes but saw nothing that could help edit: made an attempt by copying the mod stringtables's lines into a copy of the regular tables and putting those into the override folder(with the usual folder structure:override>localized>en>text>game) and still no success edit: seems like a lot more than just stringtables were broken, most of my mods if not all of my mods seem to not work anymore :^/ Imho a sort of warning should be pinned somewhere about that. Usually I prefer don't apply the beta patches and I wait the official patches release, and this is the case, but whatever what you stated could happen if you patch the game with the override folder full of mods. The patch scramble the mods in override folder Proper way to apply a patch is move the override folder in a temporary folder before patching the game and after you've patched the game move it back in PillarsOfEternityII_Data. But in your case the override folder should be already broken, then my advice is: Take note of the mods you had Delete your buggy override folder Download again the mods from nexus Restart the game Rearrange mods order Exit to desktop Restart the game Edited August 31, 2018 by kilay Random Reader'Plinio il Vecchio asseriva che un rimedio alla sbronza fosse quello di mangiare uova crude di gufo' I° secolo D.C. My Mods on Nexus Nexus Mods Translated to Italian Italian Localization Fix PATCH More Custom AI Conditions Enhanced UI - Afflictions and Inspirations Extended Spell TT1 Unique Items More Priest Subclasses_Ondra Hylea Abydon Channeler Cipher Subclass Are you looking for a group of modders ?Request an invite to our Slack group Do you need a mod? Fill this mod request Link to comment Share on other sites More sharing options...
kilay Posted August 31, 2018 Share Posted August 31, 2018 it seems that some mods have issue with the beta, check here to be updatedhttps://forums.obsidian.net/topic/105205-modding-patch-notes-for-beta-v2100021/ Random Reader'Plinio il Vecchio asseriva che un rimedio alla sbronza fosse quello di mangiare uova crude di gufo' I° secolo D.C. My Mods on Nexus Nexus Mods Translated to Italian Italian Localization Fix PATCH More Custom AI Conditions Enhanced UI - Afflictions and Inspirations Extended Spell TT1 Unique Items More Priest Subclasses_Ondra Hylea Abydon Channeler Cipher Subclass Are you looking for a group of modders ?Request an invite to our Slack group Do you need a mod? Fill this mod request Link to comment Share on other sites More sharing options...
TKDancer Posted August 31, 2018 Author Share Posted August 31, 2018 shame, i'll try ur suggestion and see if it fixes the custom subclass mods im using, if it doesnt guess i'll just have to wait for them to be updated or revert back from beta i managed to fix my stringtables after some tinkering tho, so theres that at least Link to comment Share on other sites More sharing options...
peardox Posted September 1, 2018 Share Posted September 1, 2018 I never like using the beta This time - maybe when I hit the sack I can check every single stringtable with ease and compare them (take hours) OK Fair warning has been applied I'm gonna move the domain to https://perspak.com early Feb but will keep all content There are reasons behind this move which basically boil down to unifying my release schedule My friends are welcome to play (I'll set you up your own areas if you desire them) Please note that this process is messy so may take a few weeks Link to comment Share on other sites More sharing options...
peardox Posted September 1, 2018 Share Posted September 1, 2018 Come to think of it can you give me the a link to Nexus for the mod? The ideal solution is to ZIP up you entire override directory and send it to me - I rebuild override all the time... Sometimes a savegame is also required OK Fair warning has been applied I'm gonna move the domain to https://perspak.com early Feb but will keep all content There are reasons behind this move which basically boil down to unifying my release schedule My friends are welcome to play (I'll set you up your own areas if you desire them) Please note that this process is messy so may take a few weeks Link to comment Share on other sites More sharing options...
peardox Posted September 1, 2018 Share Posted September 1, 2018 OK, I run on minimal mods all the time and in 2.1.0.beta I can't get it to fail SOME Mods are, these days, screwed The only way to diagnose this issue is override + poss savegame I just tried every broken mod I know - no issues OK Fair warning has been applied I'm gonna move the domain to https://perspak.com early Feb but will keep all content There are reasons behind this move which basically boil down to unifying my release schedule My friends are welcome to play (I'll set you up your own areas if you desire them) Please note that this process is messy so may take a few weeks Link to comment Share on other sites More sharing options...
TKDancer Posted September 2, 2018 Author Share Posted September 2, 2018 Come to think of it can you give me the a link to Nexus for the mod? The ideal solution is to ZIP up you entire override directory and send it to me - I rebuild override all the time... Sometimes a savegame is also required i run way too many, seems like the main broken ones are just the 2 custom subclass mods i have tho https://www.nexusmods.com/pillarsofeternity2/mods/207 (lots of ranger changes + new subclass) and https://www.nexusmods.com/pillarsofeternity2/mods/98 (cipher subclass) Link to comment Share on other sites More sharing options...
Armakoir Posted September 3, 2018 Share Posted September 3, 2018 (edited) The ranger one is mine. All mods which add new subclasses are broken with 2.1b.New subclass entries are not being recognized. This seems to be the issue.I've posted in the beta notes thread. Edit: I would suggest reverting back to 2.01 in order to continue your gameplay progress. Edited September 3, 2018 by Armakoir My PoE2 Mods: The Class Project | Thrown Weaponry Kits | Informative Proficiency Descriptions Link to comment Share on other sites More sharing options...
peardox Posted September 3, 2018 Share Posted September 3, 2018 Wait til 2.1.0 releases - I know this is a fairly useless suggestion It's been noticed by our members (Slack - you're a member) that the beta has issues I use the main branch almost always as switching branches takes considerable time We DO know there are changes in structure so I'm guessing that's the issue It's bloody annoying when they make releases not backwards compatible but it appears that the beta has hit you OK Fair warning has been applied I'm gonna move the domain to https://perspak.com early Feb but will keep all content There are reasons behind this move which basically boil down to unifying my release schedule My friends are welcome to play (I'll set you up your own areas if you desire them) Please note that this process is messy so may take a few weeks Link to comment Share on other sites More sharing options...
Cyrus_Blackfeather Posted September 3, 2018 Share Posted September 3, 2018 Wait til 2.1.0 releases - I know this is a fairly useless suggestion It's been noticed by our members (Slack - you're a member) that the beta has issues I use the main branch almost always as switching branches takes considerable time We DO know there are changes in structure so I'm guessing that's the issue It's bloody annoying when they make releases not backwards compatible but it appears that the beta has hit you Do you guys think that the Steam Workshop support (At least for the Steam users) will help with your modding efforts in the future? From my experience it seems a lot easier to add updates/fix compatibility problems between patches using that service, at least for modders in Divinity: Original Sin 2. Granted, that game also might just be easier to mod for. Link to comment Share on other sites More sharing options...
peardox Posted September 3, 2018 Share Posted September 3, 2018 Some of our members have specifically excluded Steam Workshop in their T+Cs owing to concerns over retaining control of their work Some of our members are also VERY anti-commercialism We take their feelings very seriously While we may suggest things if our team votes an idea down it never gets looked at again Individual members are welcome to release wherever they like (usually Nexus) The whole point of our group is supporting the membership. We work together, helping each other out - for example Extended UI - read the credit list... Almost everyone in there is in our group!We have members who will never release their own Mods, they just wanna help out with translations (which actually means that our group provides better native translations than Obsidian do!) - the only languages we don't have covered yet are Spanish and French (Korean + Chinese - no problem) We, as a community, believe that helping each other is good for the modding community Personally I'm writing support websites (not written a Mod in MONTHS!)So, If you wanna join us simply visit our Invite pageIf you require a Mod you think is a cool idea then visit our Mod Request page 1 OK Fair warning has been applied I'm gonna move the domain to https://perspak.com early Feb but will keep all content There are reasons behind this move which basically boil down to unifying my release schedule My friends are welcome to play (I'll set you up your own areas if you desire them) Please note that this process is messy so may take a few weeks Link to comment Share on other sites More sharing options...
TKDancer Posted September 4, 2018 Author Share Posted September 4, 2018 The ranger one is mine. All mods which add new subclasses are broken with 2.1b. New subclass entries are not being recognized. This seems to be the issue. I've posted in the beta notes thread. Edit: I would suggest reverting back to 2.01 in order to continue your gameplay progress. ahh so its more an issue on the patch's changes messing with all subclass mods, gotcha, guess we'll have to wait for new beta updates or for the patch to come out of beta with new changes that address this Link to comment Share on other sites More sharing options...
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