Stardusk78 Posted August 26, 2018 Posted August 26, 2018 At each new PL a Priest learns a new spell automatically. For example, a Priest of Berath automatically learns Touch of Rot at PL 1. If I wanted to reconfigure the spells a Priest auto-learns, is there any set of instructions to follow as in which files to look at specifically? I am trying to study some files but I only get hints and no concrete information from them. Any help would be appreciated. Thanks in advance.
Armakoir Posted August 26, 2018 Posted August 26, 2018 Spells and abilities like this are assigned to a character via the class progression tables. Look in exported for progressiontables.gamedatabundle, and within this file search for "PT_Priest". You'll need to duplicate the entire PT_Priest entry and then make your modifications because of how the progression tables work. If you need an example for the priest, I suggest looking at NocturnalTrance's priest mods. 1 My PoE2 Mods: The Class Project | Thrown Weaponry Kits | Informative Proficiency Descriptions
FailGeek Posted August 26, 2018 Posted August 26, 2018 Keep in mind that because each Priest subclass draws from a common progression table (what they get is determined by flags), multiple mods that modify it don't mix.
Stardusk78 Posted August 27, 2018 Author Posted August 27, 2018 Keep in mind that because each Priest subclass draws from a common progression table (what they get is determined by flags), multiple mods that modify it don't mix. Yeah, I have noticed. I think what could eventually be done would be a series of videos covering all the modding basics. Until then, it seems that getting overwhelmed by all the details might be a bit much. I remain largely unsuccessful in my modding endeavours and have engage in shameful mod requests to get the mods I want. Hopefully one day I can correct this.
NocturnalTrance Posted August 27, 2018 Posted August 27, 2018 Keep in mind that because each Priest subclass draws from a common progression table (what they get is determined by flags), multiple mods that modify it don't mix. Yeah, I have noticed. I think what could eventually be done would be a series of videos covering all the modding basics. Until then, it seems that getting overwhelmed by all the details might be a bit much. I remain largely unsuccessful in my modding endeavours and have engage in shameful mod requests to get the mods I want. Hopefully one day I can correct this. Don't bring yourself down man modding will not come easy at first. Yea I suggest reverse engineering my mods, see how they work and get an idea from there if you are interested in classes. If I have more time I could eventually create a guide on how to approach making new classes :} "People fear, not death, but having life taken from them. Many waste the life given to them, occupying themselves with things that do not matter. When the end comes, they say they did not have time enough to spend with loved ones, to fulfill dreams, to go on adventures they only talked about... But why should you fear death if you are happy with the life you have led, if you can look back on everything and say, 'Yes, I am content. It is enough.'" ~Wynne, Dragon age Origins
peardox Posted August 27, 2018 Posted August 27, 2018 Read my sig - this lays it out properly We have over 30 members now We advise and educate newbies Simply pop over to https://poe.peardox.com/invite and fill in the form We'll get back to you ASAP We will, typically, invite you into a private channel (#greenroom) @tonpix usually turns up the lights at this point He loved this trick... If myself or @kilay and online we take you thru the basics @tonpix is also rather good on this aspect (he has a weird sense of humour)We then kick you out of #greenroom - it's our introduction channel where we quiz you + you quiz us You're then 'in the wild' meaning that you're on your own (but not) Talk to any member and they will happily help you Our ethos is helping each other Dunno who you'll make friends with but this defo happens Personally I aid and am aided by some of the most prolific Mod Devs you will find We all have our strengths so if it be art, translation or code tips - we're here for you 1 OK Fair warning has been applied I'm gonna move the domain to https://perspak.com early Feb but will keep all content There are reasons behind this move which basically boil down to unifying my release schedule My friends are welcome to play (I'll set you up your own areas if you desire them) Please note that this process is messy so may take a few weeks
Stardusk78 Posted August 28, 2018 Author Posted August 28, 2018 Read my sig - this lays it out properly We have over 30 members now We advise and educate newbies Simply pop over to https://poe.peardox.com/invite and fill in the form We'll get back to you ASAP We will, typically, invite you into a private channel (#greenroom) @tonpix usually turns up the lights at this point He loved this trick... If myself or @kilay and online we take you thru the basics @tonpix is also rather good on this aspect (he has a weird sense of humour) We then kick you out of #greenroom - it's our introduction channel where we quiz you + you quiz us You're then 'in the wild' meaning that you're on your own (but not) Talk to any member and they will happily help you Our ethos is helping each other Dunno who you'll make friends with but this defo happens Personally I aid and am aided by some of the most prolific Mod Devs you will find We all have our strengths so if it be art, translation or code tips - we're here for you I will consider. I think the issue is that I have no modding strengths to speak of, as in none, zilch, ZERO.
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