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Featured Replies

As in title, Watery Double & Dichotomous Soul summons are no longer player controllable. This seems to be a regression on previous build behavior.

 

here's a random save, but it should illustrate the point when entering combat and those above mentioned skills are used:

 

https://www.dropbox.com/sh/muxdga83t6p758s/AABIOPaX6YwBcycY8_amkz3qa?dl=0

This was explicitly mentioned as new intended behaviour in the patch notes and thus can't be a bug.

Edited by Boeroer

Deadfire Community Patch: Nexus Mods

Still a pretty awful change, so it's worth asking Obsidian to revert to the original behavior.

"Time is not your enemy. Forever is."

— Fall-From-Grace, Planescape: Torment

"It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers."

— Kvothe, The Wise Man's Fears

My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus

 

Sure. Preeetty awful, I agree.

 

I just wanted to inform that it's intended. :)

Edited by Boeroer

Deadfire Community Patch: Nexus Mods

As in title, Watery Double & Dichotomous Soul summons are no longer player controllable. This seems to be a regression on previous build behavior.

 

here's a random save, but it should illustrate the point when entering combat and those above mentioned skills are used:

 

https://www.dropbox.com/sh/muxdga83t6p758s/AABIOPaX6YwBcycY8_amkz3qa?dl=0

 

inside this mod  there is a player controllable version of DIchotomous Soul (with right damage of the summons)

 

I can add the same behavior also to Watery Double

 

https://www.nexusmods.com/pillarsofeternity2/mods/182

 

 

Edited by kilay

Updated with a controllable Watery Double

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