This has been an ongoing issue on a core mechanic since release.
The player party is still not able to perform disengagement attacks. Every time an enemy NPC pivots away from a party member, the AI of the party member immediately follows and sticks to the NPC like glue instead of performing a disengagement attack. This situation makes the player unable to use disengagement attacks, a core mechanic.
The enemy NPCs, however, are able to perform disengagement attacks on the player party characters.
Question
wbc889
This has been an ongoing issue on a core mechanic since release.
The player party is still not able to perform disengagement attacks. Every time an enemy NPC pivots away from a party member, the AI of the party member immediately follows and sticks to the NPC like glue instead of performing a disengagement attack. This situation makes the player unable to use disengagement attacks, a core mechanic.
The enemy NPCs, however, are able to perform disengagement attacks on the player party characters.
2 answers to this question
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