August 4, 20187 yr As topic says. Do you need a really high mechanics? I can't even get a option to disarm. Some I know u can kite enemies over to trigger Is there some secert? So many traps an chest in the beginning that are OHK. Thanks in advanced
August 4, 20187 yr I can't even get a option to disarm. If you can't even see the traps to attempt to disarm them, then it's perception you need. I had no trap problems other than one tripwire that my mechanic insisted could only be disarmed by walking straight across it and tinkering from the other side. My Deadfire mods: Out With The Good | Waukeen's Berth | Carrying Voice | Nemnok's Congregation Other Deadfire work: Deadfire skill check catalogue Avowed skill calculator
August 4, 20187 yr Author I can't even get a option to disarm.If you can't even see the traps to attempt to disarm them, then it's perception you need. I had no trap problems other than one tripwire that my mechanic insisted could only be disarmed by walking straight across it and tinkering from the other side. Alright dang, I thought I have 18 perception, guess I'll have to swap companions or create a custom. Thank you very much.
August 4, 20187 yr To detect traps you need perception -> its better to have high perception, some hidden stuff can be reveal if you have more than 22 perception. To disarm traps you need mechanics, let your companion disarm the trap, distribute/max specific skill (mechanic/stealth) on companions helps.
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