Nerfer2123 Posted July 29, 2018 Share Posted July 29, 2018 I'm on my second play through and i have been messing around with a few of the console commands. I have a issue with trying to add items through the console command. Everywhere i read says: giveitem (item name) Ive tried all different ways and i cant figure it out. I'm new to the console commands obviously, Please help! Im just trying to add, The red hand or the Devil of caroc armor. Thank you for the help 1 Link to comment Share on other sites More sharing options...
Achilles Posted July 29, 2018 Share Posted July 29, 2018 You have to enter iroll20s first to enable cheats. Then you can use giveitem. Hope this helps 1 "Art and song are creations but so are weapons and lies" "Our worst enemies are inventions of the mind. Pleasure. Fear. When we see them for what they are, we become unstoppable." Link to comment Share on other sites More sharing options...
Nerfer2123 Posted July 29, 2018 Author Share Posted July 29, 2018 Yup. i do that but i always get a error. giveitem The Red Hand giveitem theredhand giveitemtheredhand giveitem_the_red_hand So i'm asking what is the correct format please Link to comment Share on other sites More sharing options...
Zap Gun For Hire Posted July 29, 2018 Share Posted July 29, 2018 (edited) Yup. i do that but i always get a error. giveitem The Red Hand giveitem theredhand giveitemtheredhand giveitem_the_red_hand So i'm asking what is the correct format please You need to look up the exact name of the item in question that the game files use and then use GiveItem Whatever. They can be found in items.gamedatabundle. For The Red hand it'd be: GiveItem Arquebus_U_The_Red_Hand You could also use the UUID of the item: GiveItem 783ec95c-81bc-4dfa-a665-1a39ff3dd685 But that's a pain to try to do. NOTE: Many/most of the Unique Names for items are also over on the Wiki. The Red Hand, again as an example: The Red HandWeapon type Arquebus Unique Value 2,000 WeaponRange 8m Attack time 0.7s Recovery time 6.8s Penetration 11 Damage 26-34 Weapon bonuses Inaccurate: -5 Ranged Accuracy with Arquebus attacks Blunted Criticals: -25% Crit damage Unfit For Melee: -10 Deflection against Melee weapons Exceptional: +30% Damage, +8 Accuracy, +2 Penetration Double Barrel: Fires two shots before reloading, but has a reduced range No Rest for the Wicked: 1% Damage dealt and received on Kill until rest (Stacks 20 times) TechnicalWeapon ID Arquebus_U_The_Red_Hand Edited July 29, 2018 by Zap Gun For Hire 1 Link to comment Share on other sites More sharing options...
Nerfer2123 Posted July 29, 2018 Author Share Posted July 29, 2018 Thank you very very much! Sorry for be so basic. im new to poe and pc gaming 2 Link to comment Share on other sites More sharing options...
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