Quasxen Posted July 24, 2018 Posted July 24, 2018 I've been trying to figure out a way to create an AI behavior for summoning creatures. The problem I run in to is my character will cast another summon when the previous summon is active, which then removes the previous summon for the new one. I need a way to create a condition where if there's an existing summon, they won't cast a new one. I've tried using "Not Has Summoned Weapon", "Animal Companion is not Active". I don't want to just use a timer setting because the summon could be killed off early. Anyone have ideas or found a conditional combination that works for this setup?
M4xw0lf Posted July 24, 2018 Posted July 24, 2018 I've been trying to figure out a way to create an AI behavior for summoning creatures. The problem I run in to is my character will cast another summon when the previous summon is active, which then removes the previous summon for the new one. I need a way to create a condition where if there's an existing summon, they won't cast a new one. I've tried using "Not Has Summoned Weapon", "Animal Companion is not Active". I don't want to just use a timer setting because the summon could be killed off early. Anyone have ideas or found a conditional combination that works for this setup? There probably is no appropriate condition available at this point (didn't check though). Timer seems your best option right now.
Quasxen Posted July 24, 2018 Author Posted July 24, 2018 Well that's a sad situation. Seems like something Obsidian should look in to
Manveru123 Posted July 25, 2018 Posted July 25, 2018 Obsidian is too busy doing impurtand balunz. Fortunately there are mods. https://www.nexusmods.com/pillarsofeternity2/mods/88 Use "Self: Has Active Summon" and tick the "not" square. This should work.
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