Cyrus_Blackfeather Posted July 20, 2018 Posted July 20, 2018 Hey guys! Wondering if there's a way to rename multiclasses currently? Some of the names (Mindstalker, Psyblade, etc) are a little silly/don't really seem like they fit the setting. Is there a way to, say, change Mindstalker to... I don't know. Phantom Thief, and then have that apply to all NPC Mindstalkers as well?
kilay Posted July 20, 2018 Posted July 20, 2018 (edited) Hey guys! Wondering if there's a way to rename multiclasses currently? Some of the names (Mindstalker, Psyblade, etc) are a little silly/don't really seem like they fit the setting. Is there a way to, say, change Mindstalker to... I don't know. Phantom Thief, and then have that apply to all NPC Mindstalkers as well? Yes, you can do that via stringtable You can found them in \Pillars of Eternity II Deadfire\PillarsOfEternityII_Data\exported\localized\en\text\game\ for the english language, or in \Pillars of Eternity II Deadfire\PillarsOfEternityII_Data\exported\localized\it\text\game\ for Italian, or in \Pillars of Eternity II Deadfire\PillarsOfEternityII_Data\exported\localized\es\text\game\ for Spanish and so on. Make a backup before. Don't change the original files, instead create an override folder and use it, with the proper folder structure, like \Pillars of Eternity II Deadfire\PillarsOfEternityII_Data\override\Name of Your Mod\localized\en\text\game\ ,check thread linked below The entries that you have to change are in gui.stringtable (for subclasses) and characters.stringtable (for NPC names) , check here for further details about stringtables. e.g. from characters.stringtable (en) <Entry> <ID>810</ID> <DefaultText>Lagufaeth Mindstalker</DefaultText> <FemaleText /> </Entry> or in gui.stringtable (en) <Entry> <ID>2614</ID> <DefaultText>Mindstalker</DefaultText> <FemaleText /> </Entry> just change them as you like Edited July 20, 2018 by kilay Random Reader'Plinio il Vecchio asseriva che un rimedio alla sbronza fosse quello di mangiare uova crude di gufo' I° secolo D.C. My Mods on Nexus Nexus Mods Translated to Italian Italian Localization Fix PATCH More Custom AI Conditions Enhanced UI - Afflictions and Inspirations Extended Spell TT1 Unique Items More Priest Subclasses_Ondra Hylea Abydon Channeler Cipher Subclass Are you looking for a group of modders ?Request an invite to our Slack group Do you need a mod? Fill this mod request
Cyrus_Blackfeather Posted July 20, 2018 Author Posted July 20, 2018 Nice! Thank you. Does there have to be a connector between two separate words? Like, if I were to change Holy Slayer to something else, would it have to be "Holy_Slayer"?
kilay Posted July 20, 2018 Posted July 20, 2018 (edited) Nice! Thank you. Does there have to be a connector between two separate words? Like, if I were to change Holy Slayer to something else, would it have to be "Holy_Slayer"? What you mean are debug names inside gamedatabundle but they aren't connected by name to the entries in stringtable. Instead they're linked by entry ID . <ID>2614</ID> Edited July 20, 2018 by kilay Random Reader'Plinio il Vecchio asseriva che un rimedio alla sbronza fosse quello di mangiare uova crude di gufo' I° secolo D.C. My Mods on Nexus Nexus Mods Translated to Italian Italian Localization Fix PATCH More Custom AI Conditions Enhanced UI - Afflictions and Inspirations Extended Spell TT1 Unique Items More Priest Subclasses_Ondra Hylea Abydon Channeler Cipher Subclass Are you looking for a group of modders ?Request an invite to our Slack group Do you need a mod? Fill this mod request
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