Cyrus_Blackfeather Posted July 20, 2018 Share Posted July 20, 2018 Hey guys! Wondering if there's a way to rename multiclasses currently? Some of the names (Mindstalker, Psyblade, etc) are a little silly/don't really seem like they fit the setting. Is there a way to, say, change Mindstalker to... I don't know. Phantom Thief, and then have that apply to all NPC Mindstalkers as well? Link to comment Share on other sites More sharing options...
kilay Posted July 20, 2018 Share Posted July 20, 2018 (edited) Hey guys! Wondering if there's a way to rename multiclasses currently? Some of the names (Mindstalker, Psyblade, etc) are a little silly/don't really seem like they fit the setting. Is there a way to, say, change Mindstalker to... I don't know. Phantom Thief, and then have that apply to all NPC Mindstalkers as well? Yes, you can do that via stringtable You can found them in \Pillars of Eternity II Deadfire\PillarsOfEternityII_Data\exported\localized\en\text\game\ for the english language, or in \Pillars of Eternity II Deadfire\PillarsOfEternityII_Data\exported\localized\it\text\game\ for Italian, or in \Pillars of Eternity II Deadfire\PillarsOfEternityII_Data\exported\localized\es\text\game\ for Spanish and so on. Make a backup before. Don't change the original files, instead create an override folder and use it, with the proper folder structure, like \Pillars of Eternity II Deadfire\PillarsOfEternityII_Data\override\Name of Your Mod\localized\en\text\game\ ,check thread linked below The entries that you have to change are in gui.stringtable (for subclasses) and characters.stringtable (for NPC names) , check here for further details about stringtables. e.g. from characters.stringtable (en) <Entry> <ID>810</ID> <DefaultText>Lagufaeth Mindstalker</DefaultText> <FemaleText /> </Entry> or in gui.stringtable (en) <Entry> <ID>2614</ID> <DefaultText>Mindstalker</DefaultText> <FemaleText /> </Entry> just change them as you like Edited July 20, 2018 by kilay Random Reader'Plinio il Vecchio asseriva che un rimedio alla sbronza fosse quello di mangiare uova crude di gufo' I° secolo D.C. My Mods on Nexus Nexus Mods Translated to Italian Italian Localization Fix PATCH More Custom AI Conditions Enhanced UI - Afflictions and Inspirations Extended Spell TT1 Unique Items More Priest Subclasses_Ondra Hylea Abydon Channeler Cipher Subclass Are you looking for a group of modders ?Request an invite to our Slack group Do you need a mod? Fill this mod request Link to comment Share on other sites More sharing options...
Cyrus_Blackfeather Posted July 20, 2018 Author Share Posted July 20, 2018 Nice! Thank you. Does there have to be a connector between two separate words? Like, if I were to change Holy Slayer to something else, would it have to be "Holy_Slayer"? Link to comment Share on other sites More sharing options...
kilay Posted July 20, 2018 Share Posted July 20, 2018 (edited) Nice! Thank you. Does there have to be a connector between two separate words? Like, if I were to change Holy Slayer to something else, would it have to be "Holy_Slayer"? What you mean are debug names inside gamedatabundle but they aren't connected by name to the entries in stringtable. Instead they're linked by entry ID . <ID>2614</ID> Edited July 20, 2018 by kilay Random Reader'Plinio il Vecchio asseriva che un rimedio alla sbronza fosse quello di mangiare uova crude di gufo' I° secolo D.C. My Mods on Nexus Nexus Mods Translated to Italian Italian Localization Fix PATCH More Custom AI Conditions Enhanced UI - Afflictions and Inspirations Extended Spell TT1 Unique Items More Priest Subclasses_Ondra Hylea Abydon Channeler Cipher Subclass Are you looking for a group of modders ?Request an invite to our Slack group Do you need a mod? Fill this mod request Link to comment Share on other sites More sharing options...
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