1.2 was suppossed to have removed all non-skill-based scaling for consumables, but poisons still get power level scaling from the character's power level. See below screenshot for a character with 2 Alchemy but 2 power levels. The potions correctly only have +20% healing (from 2 alchemy), but the poisons incorrectly have +40% damage (from 2 alchemy and 2 from character power level).
In addition, a regression in poison behavior appears to be that upon application onto enemy, the poison buff on the character does not clear. It doesn't re-apply the same poison effect upon successive hits, but it does block the character from using another poison until the current poison buff goes away. See below screenshot where character (Topher) still has the poison buff even after affecting an enemy with the poison).
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thelee
1.2 was suppossed to have removed all non-skill-based scaling for consumables, but poisons still get power level scaling from the character's power level. See below screenshot for a character with 2 Alchemy but 2 power levels. The potions correctly only have +20% healing (from 2 alchemy), but the poisons incorrectly have +40% damage (from 2 alchemy and 2 from character power level).
In addition, a regression in poison behavior appears to be that upon application onto enemy, the poison buff on the character does not clear. It doesn't re-apply the same poison effect upon successive hits, but it does block the character from using another poison until the current poison buff goes away. See below screenshot where character (Topher) still has the poison buff even after affecting an enemy with the poison).
Here's a dropbox link that contains an output_log as well as the save used to produce these screenshots. https://www.dropbox.com/sh/mwv665bg1ne6rxb/AACUEjQ8lSmqYJLyCjGOGFwxa?dl=0
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