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Reviving Exhortation removes too much health when done


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Posted

I have a level 8 paladin, reviving exhortation takes 4 zeal to use. It revives someone, giving them 426 health. After 17.3 seconds, they then lose 190 health. The problem is the guy revived has a max health of 142, so he's revived at 142, but then after 17 seconds he's dead again even if nothing hurt him. He should probably lose half of the health he was able to gain, which is 71 instead of 190. I think the reason 426 is more than twice 190 because the paladin had a healer belt bonus.

 

Seems pretty weak for 4 zeal points, must be a bug right?

2 answers to this question

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Posted

This had been reported numerous times

 

Just dont roll paladins if obsidian dont want to fix them

 

Paladins currently have three entire skill tree paths that are either broken like this one or just are pointless.

 

Reviving exortation is broken, hastening exortation is a joke and we all know about self immolation being broken

 

These talants and all there upgrades are ruined. Thats a big chunk of broken stuff just on one class so just dont use paladins

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Posted

Hi mblandfo,

 

I've added your suggestion to change Reviving Exhortation to our database and will send your feedback along to our developers. We greatly appreciate any and all feedback you can give us. Thank you for posting!

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