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Posted (edited)

Like the title says, would it be possible for example to change a Druid's resources from Nature, to a different new resource that used max points, like Barb/Fighter/Monk/etc?

 

Or would you essentially just need to make it a sub-class to a different class and just pretend it's still a druid?

 

Also, can you designate new resources? Like it would be the exact same as the others, just a new name.

 

Edit: Additionally, could you make an entirely NEW class and add sub-classes to that?

Edited by Nudal
Posted

I'm only gonna answer the last Q as I ain't looked at the first lot.

 

You can find several new subclasses on NexusMods like the Solo Chanter etc

 

There's a LOT of info to process so appologies I can't be more specific

 

I will be when I've done the rest of gamedatabundles

OK Fair warning has been applied

 

I'm gonna move the domain to https://perspak.com early Feb but will keep all content

 

There are reasons behind this move which basically boil down to unifying my release schedule

 

My friends are welcome to play (I'll set you up your own areas if you desire them)

 

Please note that this process is messy so may take a few weeks 

Posted

I'm only gonna answer the last Q as I ain't looked at the first lot.

 

You can find several new subclasses on NexusMods like the Solo Chanter etc

 

There's a LOT of info to process so appologies I can't be more specific

 

I will be when I've done the rest of gamedatabundles

 

Right but what about a new Main class?

Posted

Well - that you'll have to get in class selection (problematic)

 

Let's envisage a Poacher class (sorta a rouge)

 

Would that be possible? I can't be 100% until I try it.

 

Would a Poacher subclass of Rouge be possible? This one seems a defo owing to other mods I've seen.

 

I can't say either way as to where this would work but it'll be fun to play with.

OK Fair warning has been applied

 

I'm gonna move the domain to https://perspak.com early Feb but will keep all content

 

There are reasons behind this move which basically boil down to unifying my release schedule

 

My friends are welcome to play (I'll set you up your own areas if you desire them)

 

Please note that this process is messy so may take a few weeks 

Posted

I think the future patch will help. In 1.1 it's not possible to create a new class, but with the 1.2 will be.

BMac said it in the thread of the mod documentation.

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