Overall the patch look like nice, with lot of interesting balance. the new trickster look interesting, but I think the rogue need another balance pass on it's core abilities, ring the bell, whittering strike, positioning & sap.
- crippling strike : the +25% dmg feel a lot for a 1 guile cost attack compared to other 2guiles attack.
- Ring the bell is great for ranged but feel bad with one handed weapon (the dot is really low & don't stack, don't worth the 2 guiles). Each ring the bell upgrade boost a different weapon type (they don't stack) so why we can't take the 3 upgrades?
Perhaps just keep ranged bonus for all weapons and make it your piercing & high dmg ability?
- Whithering strike : the 3 cost feel too much. Boost the dmg bonus compared to others attacks? Or make it you main DOT ability as a base.
- smoke cloud + dot : the dot is like inexistant. 3dmg / tick at lvl 20
- Positioning & sap : Positionning feel to situational, but the main problem these abilities doesn't feel like PL 6 & 7 abilities. Sap could perhaps worth it if it was merged with the upgrade. If you multiclass you have far better options for confusion or even better charm/domination with cipher.
BUG : I loaded a save game with a trickster lvl 20, he didn't get the extra trickster spells.
Cipher & Brilliant : a way to boost cipher attraction and pl7 choices, but... Cipher always suffer from spells on allied target only. For a pure cipher that not a problem, but for a multiclass one that don't really fix the problem at all. How cipher generate focus make martial classes a really attractive choice of multiclassing. And with allied target only buff, a cipher is stuck to a support role (for these spells) and can't buff he's second half.
PL 7 for an offensive cipher is still 'trash' and not attractive at all. It's a way to nerf brilliant? but you can still take 2 ciphers that buff each other (not necessary fun).
Question
Takkik
Overall the patch look like nice, with lot of interesting balance. the new trickster look interesting, but I think the rogue need another balance pass on it's core abilities, ring the bell, whittering strike, positioning & sap.
- crippling strike : the +25% dmg feel a lot for a 1 guile cost attack compared to other 2guiles attack.
- Ring the bell is great for ranged but feel bad with one handed weapon (the dot is really low & don't stack, don't worth the 2 guiles). Each ring the bell upgrade boost a different weapon type (they don't stack) so why we can't take the 3 upgrades?
Perhaps just keep ranged bonus for all weapons and make it your piercing & high dmg ability?
- Whithering strike : the 3 cost feel too much. Boost the dmg bonus compared to others attacks? Or make it you main DOT ability as a base.
- smoke cloud + dot : the dot is like inexistant. 3dmg / tick at lvl 20
- Positioning & sap : Positionning feel to situational, but the main problem these abilities doesn't feel like PL 6 & 7 abilities. Sap could perhaps worth it if it was merged with the upgrade. If you multiclass you have far better options for confusion or even better charm/domination with cipher.
BUG : I loaded a save game with a trickster lvl 20, he didn't get the extra trickster spells.
Cipher & Brilliant : a way to boost cipher attraction and pl7 choices, but... Cipher always suffer from spells on allied target only. For a pure cipher that not a problem, but for a multiclass one that don't really fix the problem at all. How cipher generate focus make martial classes a really attractive choice of multiclassing. And with allied target only buff, a cipher is stuck to a support role (for these spells) and can't buff he's second half.
PL 7 for an offensive cipher is still 'trash' and not attractive at all. It's a way to nerf brilliant? but you can still take 2 ciphers that buff each other (not necessary fun).
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