I have a problem with this kind of games, where there are many choices and I can't stick with one. So help me out here.. I am trying to start the game in POTD...
1. Votary (PLD/MNK) (BleakWalker/Shattered Pillars or Nalpazca)
2. Inquisitor (PLD/CYP) (BW/Soul Blade)
3. Shadowdancer (MNK/ROG) (???/Streetfighter [unsure of subclass as well])
On all 3 builds I plan to use Two-Weapon Fighting. Also so far I do not want to be a tank, maybe offtank but not main tank in any way.
For Race either Godlike Nature or Frost Elf or Human. Since I haven't reached end game yet, I have no idea of possible good helmets or if the elf or human bonus are actually good compared to the power level from Nature Godlike.
For weapons I was thinking of either Battle Axes, Swords, and/or Flails.
For Armor Light armor or Medium (depends if using MNK because of Swift Strikes)
For Low levels I am so confused, because I feel that no matter which class combo I choose I miss a lot even with the 18 perception.
Rogue Subclass: Street Fighter (This will make you very adopt a high risk fighting style, which you want to have more than 1 enemy always engaged and then squeeze into them.) But in the end I went no subclass, as no penalties are better than some for situational benefits.
Monk Subclass: Nelzpaca (Constant wounds generation while drugged, and +10 P.Level to drugs
Stats (Edited after a comment from AeosnLegends, I had copy pasted from a dps build the stats) (Also you can include +2 to all stats with Berath's Blessing)
Athletics until 5
Alchemy (after you get Athletics)
(Passive not sure, use survival and others for RPG checks)
Active and Passive Skills
lv1: Crippling Strike & Swift Strikes
lv2: Force of Anguish (retrain into backstab later on, but use this to dump wounds early game)
lv3: Lesser Wounds
lv4: Blinding Strike & Two Weapon Style
lv5: Dirty Fighting
lv6: Long Stride
lv7: Riposte & Torment's Reach
lv8: Swift Flurry
lv9: Stunning Blow
lv10: Persistent Distraction & Thunderous Blows
lv11: Duality of Mortal Presence
lv12: Rooting Pain
lv13: Deep Wounds & Raise Torment
lv14: Uncanny Luck (again this is to trigger Riposte as there is a higher chance to miss [haven't tested if Riposte triggers from this "miss"])
lv15: Stunning Surge
lv16: Slippery Mind & Turning Wheel (Upgrade from Duality of Mortal Presence)
lv17: Improved Critical
lv18: Flagellant's Path
lv19: Deathblows & Heartbeat Drumming
lv20: The Dichotomous Soul
Weapon (offhand only as bare hand monk damage is superior to any and recovery speed is in par with daggers 3.0 base): Modwyr or Duskfall (which both can be acquire early in game.)
Head: Fair Favor (acquired with level 2 or 3 with Serafen)
Armor: Miscreant’s Leather (I enjoy the speed recovery bonus, which means hits more often and acquired without a single fight)
Cape: Cloak of Greater Deflection (+7 Deflection, yes please!)
Hands: Gauntlets of Ogre Might
Ring1: Chameleons Touch
Ring2: Entonia Signet Ring (again this is to increase deflection, Riposte, anyone?)
Feet: Boots of the Stone
Waist: Instant Potion Belt (you will have high Alchemy, so benefits from a potion on each encounter are great)
Will be working on a Votary one next, but also build towards high dps with high survivavility
Edited by dbarbarian14, 29 June 2018 - 04:25 PM.