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Featured Replies

First: You're invincible.  Paladin Defenses + Moonwell = You Don't Die.  

 

Second: The two have some nasty, nasty offensive synergies.  

 

More later.  

Edited by Marigoldran

Paladin/Druid is like high octane Devoted-Druid.  Those can solo the game because of unbending+plage of insects

 

The whole point of efficiency though in character creation is you want to buff defense through offense like I like the Paladin passives that buff the whole team while the paladin is killing stuff.   But it is really strong.

 

I hate playing without companions because PoE does not "feel" like a game where I should just go to a tavern and hire custom tailored adventurers but I found that with unity console editor I can pretty much customize any companion to any class I want and tweak their base stats for that class.

 

Like with custom difficulty tables I want to run through with a totally optimized party and test how various "op" classes do against each other in combat - who comes on top in the end in damage done etc. Right now I am thinking I will make Xoti Paladin/druid because I can. Probably offensive though bleakwalker lots of poison acid damge etc.

 

Gonna do this because it still sort of fits the npcs.

 

Gonna run a party of Thamaturge Skaen/ generalistWizard Aloth, Paladin-Druid Xoti, definitely a Marauder, a Cipher single or some multi, a Monk-Chanter probably. Set everyone on offense and do a free for all. Yeah.

  • Author

My ultimate army will be:

 

Paladin/Beckoner.

Paladin/Beckoner

Paladin/Beckoner

Priest/Beckoner (so the priest can buff all of the summons, too)

Druid/Beckoner

 

Put everyone in heavy armor and... yes.  

In any rpg games, a class that can heal and tank is always best for soloing. That’s the nature of solo.

But a paladin/chanter won’t work so well if an encounter is designed to be 1) enemy has same healing + tankiness as u do, or 2) encounter with time limit. Sadly none of these case existed in the game.

What sub class for Druid? I feel really out of sync when I play Druid so I never advance it much.

  • Author

Just lifegiver and never shift is always the easiest.  

Whatever seems fun / appealing. They all work well and benefit from paladin defenses.

 

Fury loses healing spells but has a lightning damage shapeshift and bonuses with attack magic. Paladin has healing abilities which helps offset the penalty.

 

Lifegiver hurts your healing when you drop form. If you want to use your shapeshift offensively avoid this. The bonus power level on healing is nice, and this could make an interesting healer/support

 

Shifter makes it so you can't cast spells in form, but can use all animal forms once per fight. This let's you get away with less intellect since you have multiple uses of shapeshift that helps ameliorate shorter shift duration. You can put a few more stat points in areas that benefit your melee survivability and damage. No spells in shifted form, which is a major drawback (shapeshift makes you an armored caster otherwise)

 

Animist is the generalist druid and may be the easiest to mix with paladin due to its versatility. Lifegiver and shifter impose penalties for shifting, and fury limits your spell selection. You can build a bit more freely with this kit, but won't be quite as good as the specialists.

 

It all comes down to what you want to do. I think any of this would work. Whatever is appealing / fun.

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