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Hey guys, 

 

So, I'm playing a ranged focused Marauder for the first leg of PotD (Until I clear Tutorial Island and get some better gear so I can actually stand up in Melee). I took Blunderbuss/Warbow as my first two proficiencies (Turns out I didn't need War Bow much), and Pollaxe as my first on level-up. I think I may want to keep Blunderbuss Proficiency because the Modal is nice to have, but I feel like Warbow is going to become redundant after I no longer need to fear for my life in melee as much. I'm at level 4 right now. 

 

How many additional weapon proficiencies do I get as a multiclass character after the two I'm allowed to pick while leveling up? Also, is there a mod I can get off of Nexus that'll let me remove the Warbow proficiency and replace it with something else once I no longer need it? 

 

Thanks! 

All classes get Weapon Proficiency at level 4 then every 3 levels, except for Devoted Fighters. No mod, but other than abilities and a few talents proficiency doesn't really do anything.

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Weapon proficiency is 100% not necessary if you don't need the modal. Most of the weapon modals have drawbacks that make them very situational. Some are secretly amazing if used right, like morningstar, club and flail.

 

Warbow is going to have INSANELY better penetration than your blunderbuss, especially with the modal. Recovery time is a dps hit, so it is really going to shine when fighting heavy armored enemies when the pen of your blunderbuss won't cut it.

 

Warbow has 8 base pen. With modal 10.

 

Blunderbus is 7

 

Warbow with modal actually does full damage versus heavy armor (10). Blunderbuss will be HEAVILY penalized. Also warbow gives hybrid slash pierce, which targets the lower of the enemy resistances.

 

Keep the warbow in your inventory and scout enemies before you run in and fight them. If you see a big armored bad guy, equip your warbow and kill them with great ease ;)

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