Jump to content
  • 0

[1.1.1] Citzal's Martial Power + Citzal's Enchanted Armory: 3 bugs


AndreaColombo

Question

Saved game: LINK

 

1. Using Citzal's Enchanted Armory removes all your other equipped items.

 

- Load the attached saved game.

- Access Aloth's inventory and observe he has some items equipped (Thaos's headdress, a pendant, a grimoire, and gloves.)

- Back to the game, spawn a dummy (cre_dummy) via console to enter combat.

- Have Aloth cast Citzal's Enchanted Armory.

- Go to Aloth's inventory.

- Observe that none of the items mentioned above is still equipped.

 

Aloth cannot cast from the grimoire anymore, or benefit from other equipment bonuses while under the effects of Citzal's Enchanted Armory. Similar to what was reported here (but not the same bug; may be related.)

 

 

2. Using Citzal's Martial Power with Citzal's Enchanted Armory makes you semi-invisible if the latter expires before the former.

 

- Load the attached saved game.

- Use the console to give Citzal's Martial Power to Aloth.*

 

* This step is needed due to the first bug above. Citzal's Martial Power is available to Aloth via his grimoire, but when you cast Citzal's Enchanted Armory the grimoire goes away, preventing you from following the rest of the steps.

 

- Spawn a dummy (cre_dummy) via console to enter combat.

- Have Aloth cast Citzal's Enchanted Armory.

(- Wait 5-10 seconds to make it easier to for Enchanted Armory to expire before Martial Power.)

- Have Aloth cast Citzal's Martial Power.

- Wait for Citzal's Enchanted Armory to expire (it should expire before Citzal's Martial power.)

- Observe that Aloth is now semi-transparent:

 

z7ojCBC.png

 

 

3. Casting Citzal's Martial Power after Citzal's Enchanted Armory deselects your weapon set.

 

- Load the attached saved game.

- Use the console to give Citzal's Martial Power to Aloth.*

 

* This step is needed due to the first bug above. Citzal's Martial Power is available to Aloth via his grimoire, but when you cast Citzal's Enchanted Armory the grimoire goes away, preventing you from following the rest of the steps.

 

- Spawn a dummy (cre_dummy) via console to enter combat.

- Have Aloth cast Citzal's Enchanted Armory.

- Have Aloth cast Citzal's Martial Power.

- Observe that your weapon set is no longer selected (Aloth appears to be wielding nothing.)

- Click your weapon set.

- Observe that instead of swapping to the second weapon set as it would normally do when you click it, Aloth will simply unsheathe his primary weapon set (from Citzal's Enchanted Armory.)

 

 

ByuQsRH.png

 

BONUS:

Remember this bug?

 

When you follow the steps above, Citzal's Enchanted Armory appears in your inventory when you click your primary weapon set and Aloth unsheathes those weapons.

 

 

 

Caleb, buddy, sorry for cramming three bugs into one thread but they were related and it was so much more convenient for me XD

Edited by AndreaColombo
  • Like 1

"Time is not your enemy. Forever is."

— Fall-From-Grace, Planescape: Torment

"It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers."

— Kvothe, The Wise Man's Fears

My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus

 

Link to comment
Share on other sites

8 answers to this question

Recommended Posts

  • 0

i've tried to recreate the issue, worst than i thought..

I used my run, avoiding the grimoire and acquring those abilities with the level up.

 

so i just cast the citizal enchanted armory and this is what happened (in the last part of the 'encounter' i can't recognize Aloth and neither select him)

 

 

 

at 2.07 of first video you can see that Aloth vanish when i'm  trying to touch his weapons set (sorry for the useless attempt to cast the citizal  martial abillity) , and after that ,simple is pretty impossible found him.

 

In the second one (below), he half-reappers.. maybe the issue is connected also with the useless Phantom Summon (Essential/Substantial doesn't make difference cuz they refer to the same summon_attack in gamedatabundle)

 

 

 

Edited by kilay
Link to comment
Share on other sites

  • 0

In your first video you cannot cast spells with Aloth because Citzal's Martial Power disables spellcasting (it mentions that in the spell description.) That's also why my repro steps always have it as the last spell to cast ;) In that state, you should still be able to select Aloth and use him to attack, however (I don't have a problem with it.)

 

The invisible/semi-invisible issue is exactly the same as I had. Moving him around changes whether he is entirely invisible or just partially, or at least that's how I experienced it. Apparently it's not tied to the interaction with Enchanted Armory so much as with weapon set switching (when Enchanted Armory expires, you automatically switch back to your regular weapon set and I guess that's what triggered the issue with Martial Power.)

  • Like 1

"Time is not your enemy. Forever is."

— Fall-From-Grace, Planescape: Torment

"It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers."

— Kvothe, The Wise Man's Fears

My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus

 

Link to comment
Share on other sites

  • 0

In your first video you cannot cast spells with Aloth because Citzal's Martial Power disables spellcasting (it mentions that in the spell description.) That's also why my repro steps always have it as the last spell to cast ;) In that state, you should still be able to select Aloth and use him to attack, however (I don't have a problem with it.)

 

The invisible/semi-invisible issue is exactly the same as I had. Moving him around changes whether he is entirely invisible or just partially, or at least that's how I experienced it. Apparently it's not tied to the interaction with Enchanted Armory so much as with weapon set switching (when Enchanted Armory expires, you automatically switch back to your regular weapon set and I guess that's what triggered the issue with Martial Power.)

 

Yep, i read it just a while after my attempts, thnks to point it out  :p

Edited by kilay
Link to comment
Share on other sites

  • 0

I've just run another test.

 

- Cast Citzal's Martial Power.

- Switch to your second weapon set (doesn't matter if it's just fists.)

- Switch back to your first weapon set.

 

Boom. You're now partially or fully invisible depending on whatever.

 

Once the effect expires, you're visible but your weapon is not until it attacks again. After the first attack. it becomes visible but part of it near the hilt is still invisible (such was my experience with a great sword at any rate.)

"Time is not your enemy. Forever is."

— Fall-From-Grace, Planescape: Torment

"It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers."

— Kvothe, The Wise Man's Fears

My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus

 

Link to comment
Share on other sites

  • 0

I've just run another test.

 

- Cast Citzal's Martial Power.

- Switch to your second weapon set (doesn't matter if it's just fists.)

- Switch back to your first weapon set.

 

Boom. You're now partially or fully invisible depending on whatever.

 

Once the effect expires, you're visible but your weapon is not until it attacks again. After the first attack. it becomes visible but part of it near the hilt is still invisible (such was my experience with a great sword at any rate.)

 

pretty the same that i did

 

EDIT

 

sorry i was casting citizal armor, now i will try to do the same

Edited by kilay
Link to comment
Share on other sites

  • 0

IDK precisely what i've done but these screens are really weird

 

Pillars_of_Eternity_II_Deadfire_Screensh

 

Pillars_of_Eternity_II_Deadfire_Screensh

Link to comment
Share on other sites

  • 0

I believe Martial Power creates a billowing ripple effect around the caster as part of its VFX; presently, any overlays (such as AoE indicators) are displayed behind the billowing aura of the spell, and look weirdly cut-through as a result.

  • Like 1

"Time is not your enemy. Forever is."

— Fall-From-Grace, Planescape: Torment

"It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers."

— Kvothe, The Wise Man's Fears

My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus

 

Link to comment
Share on other sites

  • 0

Hey AndreaColombo, kilay,

 

Thanks for the posts! The interactions are definitely odd, and Ill get new bugs written up for the Citzal's Marital powers.

 

Appreciate the work! I'll make sure its up that swapping weapon sets to 2 (And possibly addtl. sets?) need testing as well

 

Best,

 

-Caleb

  • Like 2

I like big bugs and I cannot lie...

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...