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So, I think ALL unique items should have a list of shared recipes:

 

- Fire

- Ice

- Corrode

- Lightning

 

Maybe add damage of the same type + 1 power level?

 

This can give more freedom to builds (like PoE1) and could add more flavor.

 

 

What you think?

Edited by TT1
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Bad idea. Why should every unique item has an elemental damage type? For most of them, physical damage is enough, damage type should be related to the item's lore, if a sword does not have lore relate to fire, then it should not have fire damage .

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Bad idea. Why should every unique item has an elemental damage type? For most of them, physical damage is enough, damage type should be related to the item's lore, if a sword does not have lore relate to fire, then it should not have fire damage .

 

But crafting/ enchanting is exactly to do that, right?

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Bad idea. Why should every unique item has an elemental damage type? For most of them, physical damage is enough, damage type should be related to the item's lore, if a sword does not have lore relate to fire, then it should not have fire damage .

 

But crafting/ enchanting is exactly to do that, right?

 

 

sorry, I misunderstood your idea before. I have thought that you mean giving elemental damage type to every unique item directly, I would not against the idea of giving elemental enchanting recipes to them.

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