June 22, 20187 yr So, I think ALL unique items should have a list of shared recipes: - Fire - Ice - Corrode - Lightning Maybe add damage of the same type + 1 power level? This can give more freedom to builds (like PoE1) and could add more flavor. What you think? Edited June 22, 20187 yr by TT1
June 23, 20187 yr Bad idea. Why should every unique item has an elemental damage type? For most of them, physical damage is enough, damage type should be related to the item's lore, if a sword does not have lore relate to fire, then it should not have fire damage .
June 23, 20187 yr Author Bad idea. Why should every unique item has an elemental damage type? For most of them, physical damage is enough, damage type should be related to the item's lore, if a sword does not have lore relate to fire, then it should not have fire damage . But crafting/ enchanting is exactly to do that, right?
June 23, 20187 yr Bad idea. Why should every unique item has an elemental damage type? For most of them, physical damage is enough, damage type should be related to the item's lore, if a sword does not have lore relate to fire, then it should not have fire damage . But crafting/ enchanting is exactly to do that, right? sorry, I misunderstood your idea before. I have thought that you mean giving elemental damage type to every unique item directly, I would not against the idea of giving elemental enchanting recipes to them.
June 24, 20187 yr Totally agree Random Reader'Plinio il Vecchio asseriva che un rimedio alla sbronza fosse quello di mangiare uova crude di gufo' I° secolo D.C. My Mods on Nexus Nexus Mods Translated to Italian Italian Localization Fix PATCH More Custom AI Conditions Enhanced UI - Afflictions and Inspirations Extended Spell TT1 Unique Items More Priest Subclasses_Ondra Hylea Abydon Channeler Cipher Subclass Are you looking for a group of modders ?Request an invite to our Slack group Do you need a mod? Fill this mod request
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