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Posted (edited)

So, I think ALL unique items should have a list of shared recipes:

 

- Fire

- Ice

- Corrode

- Lightning

 

Maybe add damage of the same type + 1 power level?

 

This can give more freedom to builds (like PoE1) and could add more flavor.

 

 

What you think?

Edited by TT1
  • Like 1
Posted

Bad idea. Why should every unique item has an elemental damage type? For most of them, physical damage is enough, damage type should be related to the item's lore, if a sword does not have lore relate to fire, then it should not have fire damage .

Posted

Bad idea. Why should every unique item has an elemental damage type? For most of them, physical damage is enough, damage type should be related to the item's lore, if a sword does not have lore relate to fire, then it should not have fire damage .

 

But crafting/ enchanting is exactly to do that, right?

Posted

 

Bad idea. Why should every unique item has an elemental damage type? For most of them, physical damage is enough, damage type should be related to the item's lore, if a sword does not have lore relate to fire, then it should not have fire damage .

 

But crafting/ enchanting is exactly to do that, right?

 

 

sorry, I misunderstood your idea before. I have thought that you mean giving elemental damage type to every unique item directly, I would not against the idea of giving elemental enchanting recipes to them.

  • Like 1
Posted

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