Cyrus_Blackfeather Posted June 19, 2018 Posted June 19, 2018 (edited) I recently decided not to sacrifice Durance to the Blood Pool (AKA, Mr. Poole) because, frankly, ~20 HP (For my particular class) hardly seemed worth it. I'm willing to hear other opinions on this of course. Now, my Marauder build - which is supposed to focus on heavy engagement/armor/HP with low Deflection looks something like this: 12 Might (10+2)11 Con (+1)10 Dexterity (9+1)18 Perception (8 points)18 Intellect (8 points)10 Resolve (9+1) +1 Might is from Gift of the Machine which also gives 5% HP. +1 Dexterity is from the Deadfire Background I wanted to maximize Intellect for Affliction duration and Perception for Accuracy. Dexterity is somewhat low due to the attack speed buffs I'll get from numerous other sources. Since Might caps at 35, and is one of the easiest stats to boost through consumables/resting buffs, it didn't seem worth pumping except for RP fluff purposes (And even then, with high enough Alchemy, I can make that happen anyway). Should I drop some points from Intellect to boost Constitution? Maybe go from 18 to 15 Intellect and from 11 to 14 Constitution? That'd be a loss of 15% effect duration, which doesn't seem like it'd be too much of a loss. Thoughts? Edited June 19, 2018 by Cyrus_Blackfeather
Cyrus_Blackfeather Posted June 19, 2018 Author Posted June 19, 2018 I guess my question is, at the end of the day, is an extra 20% or so more HP worth a 15% bonus to ability duration in the long term? I feel like it isn't.
knownastherat Posted June 19, 2018 Posted June 19, 2018 (edited) Depends on other factors like your party and playstyle. In my opinion, RES does nothing for Marauder as it wants to be Bloodied asap and as long as possible. MIG in a party with heals is not a priority because of bonuses to damage from sneak attack, passives, etc. INT is good, especially under certain circumstances, but not essential in other. What you posted will work just fine. edit: https://forums.obsidian.net/topic/101905-berserkerstreetfighter-build-galawains-hunter-feedback-appreciated/ you got it here or? Edited June 19, 2018 by knownastherat
Cyrus_Blackfeather Posted June 19, 2018 Author Posted June 19, 2018 Depends on other factors like your party and playstyle. In my opinion, RES does nothing for Marauder as it wants to be Bloodied asap and as long as possible. MIG in a party with heals is not a priority because of bonuses to damage from sneak attack, passives, etc. INT is good, especially under certain circumstances, but not essential in other. What you posted will work just fine. edit: https://forums.obsidian.net/topic/101905-berserkerstreetfighter-build-galawains-hunter-feedback-appreciated/ you got it here or? Yeah, I did. I was actually the one who posted that, but it went dead for a bit so I wanted some opinions on stats specifically since I pretty much know what abilities I want to pick up.
knownastherat Posted June 19, 2018 Posted June 19, 2018 Honestly, in a party attribute distribution for Marauder, a very potent multiclass, is pretty much inconsequential in a sense that whatever distribution, perhaps except low PER, one will come up with the difference would translate to something like 20 sec longer fights or injury here and there. While I do think I understand the desire to have a decent build despite little difference gameplay-wise, min-maxing has consequences under extreme conditions. If you want to min-max, dump RES and DEX, max MIG, PER and INT. I have those stats on the Mara in the vid I posted in your thread and just now replayed the same part with No Subclass Wizard level 11 and had to empower to refresh my spells.
Cyrus_Blackfeather Posted June 19, 2018 Author Posted June 19, 2018 Honestly, in a party attribute distribution for Marauder, a very potent multiclass, is pretty much inconsequential in a sense that whatever distribution, perhaps except low PER, one will come up with the difference would translate to something like 20 sec longer fights or injury here and there. While I do think I understand the desire to have a decent build despite little difference gameplay-wise, min-maxing has consequences under extreme conditions. If you want to min-max, dump RES and DEX, max MIG, PER and INT. I have those stats on the Mara in the vid I posted in your thread and just now replayed the same part with No Subclass Wizard level 11 and had to empower to refresh my spells. Gotcha. And Intellect more than makes up for the loss of Will caused by low Resolve, just like Perception makes up for poor Dexterity. So I could do something like this... 20 Might (8+2) 13 Con (12+1, +10% health from sacrificing Durance AND Gift of the Machine) 6 Dexterity (5+1) 18 Perception (8 points) 18 Intellect (8 points) 6 Res (5+1) I just can't bring myself to drop a stat down to 3.
knownastherat Posted June 19, 2018 Posted June 19, 2018 Indeed, that is how I like to think about dumping one maxing the other. If you do not like it, do not do it.
Cyrus_Blackfeather Posted June 19, 2018 Author Posted June 19, 2018 Indeed, that is how I like to think about dumping one maxing the other. If you do not like it, do not do it. Yeah, 6 (With boosts) is about as far as I'm willing to go. I assume I'd want to stick with dual wielding then, for the attack speed boost? Or do the boosts that Marauder gets naturally make that unnecessary?
knownastherat Posted June 19, 2018 Posted June 19, 2018 (edited) I do not have any math on it, but here: https://forums.obsidian.net/topic/102539-dual-wield-vs-any-other-melee-style/ was stated by MaxQuest: But the general rule is: - the more damage bonuses you have, the less relative gain you get from Two-Handed Style talent. - the more speed bonuses you have, the less relative gain you get from Two-Weapon Fighting Style talent. Marauder gets quite a few damage bonuses but also speed bonuses. That is why I tired low DEX and stuck to DW. Tried before 2h till level 15 and it was awesome too. Especially with Morning Star (https://pillarsofeternity.gamepedia.com/Saru-Sichr ) and Modal lowering Fortitude, and the ability of Barbarian to target Fortitude if Deflection higher. In short, I do not know. Edited June 19, 2018 by knownastherat
Cyrus_Blackfeather Posted June 19, 2018 Author Posted June 19, 2018 I do not have any math on it, but here: https://forums.obsidian.net/topic/102539-dual-wield-vs-any-other-melee-style/ was stated by MaxQuest: But the general rule is: - the more damage bonuses you have, the less relative gain you get from Two-Handed Style talent. - the more speed bonuses you have, the less relative gain you get from Two-Weapon Fighting Style talent. Marauder gets quite a few damage bonuses but also speed bonuses. That is why I tired low DEX and stuck to DW. Tried before 2h till level 15 and it was awesome too. Especially with Morning Star (https://pillarsofeternity.gamepedia.com/Saru-Sichr ) and Modal lowering Fortitude, and the ability of Barbarian to target Fortitude if Deflection higher. In short, I do not know. Thanks! I'll probably stick with two-handed for Lord Darryn's Voulge then.
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