nstgc Posted June 17, 2018 Posted June 17, 2018 (edited) Is the Fleshmender suppose to give negative armor? That is the out of combat "bonus". edit: Sorry. Wrong forum. Please move. Edited June 17, 2018 by nstgc
0 kilay Posted June 19, 2018 Posted June 19, 2018 (edited) Is the Fleshmender suppose to give negative armor? That is the out of combat "bonus". edit: Sorry. Wrong forum. Please move. Read the description and the status applied, it is regrowing so after a while the effect vanish this happen only when you take any Hit/Crit so after some test when you start the armor have a Regrowing base bonus of +3 , this bonus could decrease after you are hitten (-1) or critted (-2) and the malus stack , but in the meanwhile it also regrow, (+1) per x time (i don't know precisely which is the 'x' value) but the max value is always +3 So you can have an overall AR of 11 that could decrease ipotetically to 0 (if you are critted/hitted more times in a short period) So IMHO it's a feature not a bug Edited June 19, 2018 by kilay Random Reader'Plinio il Vecchio asseriva che un rimedio alla sbronza fosse quello di mangiare uova crude di gufo' I° secolo D.C. My Mods on Nexus Nexus Mods Translated to Italian Italian Localization Fix PATCH More Custom AI Conditions Enhanced UI - Afflictions and Inspirations Extended Spell TT1 Unique Items More Priest Subclasses_Ondra Hylea Abydon Channeler Cipher Subclass Are you looking for a group of modders ?Request an invite to our Slack group Do you need a mod? Fill this mod request
0 nstgc Posted June 19, 2018 Author Posted June 19, 2018 Is the Fleshmender suppose to give negative armor? That is the out of combat "bonus". edit: Sorry. Wrong forum. Please move. Read the description and the status applied, it is regrowing so after a while the effect vanish this happen only when you take any Hit/Crit so after some test when you start the armor have a Regrowing base bonus of +3 , this bonus could decrease after you are hitten (-1) or critted (-2) and the malus stack , but in the meanwhile it also regrow, (+1) per x time (i don't know precisely which is the 'x' value) but the max value is always +3 So you can have an overall AR of 11 that could decrease ipotetically to 0 (if you are critted/hitted more times in a short period) So IMHO it's a feature not a bug I'm talking out of combat. Like walking around town.
0 kilay Posted June 19, 2018 Posted June 19, 2018 the AR malus doesn't vanish completely when the combat ends, it requires a little time to refill (+ 1 every tot sec) Random Reader'Plinio il Vecchio asseriva che un rimedio alla sbronza fosse quello di mangiare uova crude di gufo' I° secolo D.C. My Mods on Nexus Nexus Mods Translated to Italian Italian Localization Fix PATCH More Custom AI Conditions Enhanced UI - Afflictions and Inspirations Extended Spell TT1 Unique Items More Priest Subclasses_Ondra Hylea Abydon Channeler Cipher Subclass Are you looking for a group of modders ?Request an invite to our Slack group Do you need a mod? Fill this mod request
0 nstgc Posted June 20, 2018 Author Posted June 20, 2018 the AR malus doesn't vanish completely when the combat ends, it requires a little time to refill (+ 1 every tot sec) Yes. Once every 12 seconds. Well, I can't reproduce this problem so its a non-issue.
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nstgc
Is the Fleshmender suppose to give negative armor? That is the out of combat "bonus".
edit: Sorry. Wrong forum. Please move.
Edited by nstgc
4 answers to this question
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