mant2si Posted June 18, 2018 Posted June 18, 2018 (edited) In NWN scythe has x3 crit modifier Scythes are 2d4 20/x4 if I remember correctly. There are x4 crit multiplier one handed weapons in D&D 3.5 (light picks and heavy picks) but I don't think NWN has them. Yep (http://nwn.wikia.com/wiki/Critical_multiplier) :D and this is much better than +31% bonus Edited June 18, 2018 by mant2si Solo PotD builds: The Glanfathan Soul Hunter (Neutral seer. Dominate and manipulate your enemies), Harbinger of Doom (Dark shaman. Burn and sacrifice, yourself and enemies for Skaen sake)
AeonsLegend Posted June 18, 2018 Author Posted June 18, 2018 (edited) In neverwinter night, there was a good idea to add a 1.5 multiplier with 2 handed Weapons. It is only in Pillars saga where you have dual wieilding > 2 handed. It is not logical. Overkill/bottleneck effect + Bonuses each weapons (Two sabres = potentially bonusesx2 with unique items) + Maximum attack are three arguments to put 2 handed on top. Those are D&D rules. They are good, but taking something from a different game may not work as well when the entire setup is different. Although I do feel that Might should impact weapons differently. Obviously 24 might has different impact on a dagger as it would for a two handed axe. In NWN scythe has x3 crit modifier I also love how some ARPG implements bonuses for 2H melee weapons: For example In MedianXL - Necromancer scythe lover enemies physical resistance to 25% (Similar to constant overpen), Paladin hammers give you 100% evasion for 2 sec on hit chance etc.. In Grim Dawn and Path of Exile, they make 2H weapons x2 stronger than 1H (not 31% for base damage), but also all weapon aspects, i.e if single hand sword can give you +2MIG, then two hand weapon can give you +4MIG and 30% crush damage... For my point of view Obsidian should heavy rework bonuses and enchantments on 2H weapons and add some attractive procs Maybe something like this bow https://pillarsofeternity.gamepedia.com/Saint_Omaku's_Mercy * Health on Kill * Action Speed on Health drop * Immediately recovery D&D rules also have 100% immunity to crit options. Having 3x crit in this game would simply break it without balancing it. Also crit in D&D is not only based on modifier, but also chance. Scythes have only 5% chance on base stats and can be increased to 10-20% chance if going weapon master prestige class and amplifying crit to 4x damage. Still going vs crit immunes (undead, elementals, outsiders) is a complete pain. That's why weapon master is not very good in certain scenario's. Edited June 18, 2018 by AeonsLegend
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