June 12, 20187 yr I could be reading this wrong but this dude who made a lot of tweaks (some like the carnage/reposte optionals looks stupid OP but LOTS of the other ones seem reasonable and even QOL improvements, may give it a shot) https://www.nexusmods.com/pillarsofeternity2/mods/72?tab=files his first optional mod says he changed intimidation's deflection bonus from xx to xx. Does that mean there is a bonus deflection from this skill? Edited June 12, 20187 yr by QuiteGoneJin
June 12, 20187 yr Author Ah yeah my bad, didn't realize that armor did that. He has a TON of pretty good balance changes in here (avoid the reposte/carnage/moon goodlike +PL, rogue rebalancing, dual weilding buff, but the rest is fantastic). I beleive these plus deadly deadfire could make for a much better game.
June 12, 20187 yr There are a few "hidden" benefits to many skills, like Alchemy heightening the effects of drugs and potions. This would not have surprised me if it had been true. Joe
June 12, 20187 yr Author I'm just overwhelmed at this guys Ranger/Cipher/Priest and some other balancing changes, very impressive . Excited to try it with Deadly Deadfire.
June 12, 20187 yr There are a few "hidden" benefits to many skills, like Alchemy heightening the effects of drugs and potions. This would not have surprised me if it had been true. Joe How is it a hidden effect if it's in the skill description.
June 12, 20187 yr Quite a few of the changes seem to go in the right direction (e.g. buffing 2handers), but then get too excited with the buffs, so I'm not sure how it would pan out. But the modder has done a great job by making every single change modular. Let's Play: Icewind Dale Ironman (Complete) Let's Play: Icewind Dale II Ironman (Complete) Let's Play: Divinity II (Complete) Let's Play: Baldur's Gate Trilogy Ironman - BG1 (Complete) Let's Play: Baldur's Gate Trilogy Ironman - BG2 (In Progress)
June 12, 20187 yr There are a few "hidden" benefits to many skills, like Alchemy heightening the effects of drugs and potions. This would not have surprised me if it had been true. Joe How is it a hidden effect if it's in the skill description. Cool. It wasn't noted in the beta. Glad to see it made it to a description. Joe
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