June 10, 20187 yr So I needed some extra hands against the dig site fight. Immersion wise this was ok, sometimes we just need a greater party to do something right? Even in D&D, there are sometimes NPC's that help us. Anyway, how can I kick my created adventure permanently? Am I killing it the only way? I like to see this situation like someone that I hired for a single mission.
June 10, 20187 yr Start a discussion on politics or other sensible topic. Somebody will leave. Or die. Edit: if it is about religion, Pallegina might help you. Edited June 10, 20187 yr by InsaneCommander
June 10, 20187 yr Start a discussion on politics or other sensible topic. Somebody will leave. Or die. Edit: if it is about religion, Pallegina might help you. I'm dying.
June 11, 20187 yr Start a discussion on politics or other sensible topic. Somebody will leave. Or die. Edit: if it is about religion, Pallegina might help you. I'm dying. They're not wrong!*cackles* Although depending on HOW we're talking about religion Pallegina might end up on THEIR side so...maybe don't go with religion....That could end....badly for you. On topic. As far as I know the only way to get rid of them is for them to die.
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