Tomice Posted June 9, 2018 Share Posted June 9, 2018 As possible balance adjustement/buff for ciphers I'd like to give them more starting focus and maybe also a larger max focus pool. But I failed to find the relevant entry - can anyone help??? Link to comment Share on other sites More sharing options...
Kohwalter Posted June 9, 2018 Share Posted June 9, 2018 There are two ways: There are two passive talents that gives +10 Focus each. You can also use that or the Ascendant Passive that scales or the Soul Blade passive that recudes Shred powers cost by 5 as a basis. Or you can simply change in Globals.gamedatabundle the Cipher field at "ClassResourceConversionRates" from 10 to the number you desire. { "ClassType": "Cipher", "Ratio": 10 }, I believe this changes the cost of the cipher powers to be 10 * Power Level of the spell. I don't know if that will reduce Cipher Max focus if you decrease the cost. Link to comment Share on other sites More sharing options...
BMac Posted June 10, 2018 Share Posted June 10, 2018 I think that conversion rates table only applies to focus granted by an AddResources status effect. Unfortunately, it looks like starting focus is hardcoded to 1/4 of the max, and the max is also hardcoded as 20 + 10 * Level. I'll note that we need to expose those numbers. You could increase the max Focus by a fixed amount, but you'll need to do something a bit more hacky. You could create a new status effect of type "MaxFocus" with the "Value" you desire, and add that status effect to the "Soul_Whip" ability (on its "StatusEffectsIDs" list). EDIT: These values have been added to FocusTraitComponent in v1.2.0. Link to comment Share on other sites More sharing options...
Tomice Posted June 10, 2018 Author Share Posted June 10, 2018 (edited) Thank you so much for the answers, BMac and Kohwalter! If I could reduce all ability costs like Kohwalter suggested, it would achieve quite a bit of what I desired. Edited June 10, 2018 by Tomice Link to comment Share on other sites More sharing options...
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