QuiteGoneJin Posted June 7, 2018 Posted June 7, 2018 picture kinda explains my question; https://imgur.com/a/t3c6QGR Are these spells stronger than the other earned at that level cause caster specializing? only thing I can think of but not sure.
Enoch Posted June 7, 2018 Posted June 7, 2018 (edited) When your character attains the level that would allow them to select abilities in that row, they gain the ability in the first column automatically, without having to spend a point on it at level-up. Edited June 7, 2018 by Enoch
QuiteGoneJin Posted June 7, 2018 Author Posted June 7, 2018 Yeah so if it is a super essential spell but still one everyone gets access to at that lvl... whats so special?
Tigranes Posted June 7, 2018 Posted June 7, 2018 The point is that your subclass gives you those particular spells for free, so that's part of your decision about which class combination to play. Let's Play: Icewind Dale Ironman (Complete) Let's Play: Icewind Dale II Ironman (Complete) Let's Play: Divinity II (Complete) Let's Play: Baldur's Gate Trilogy Ironman - BG1 (Complete) Let's Play: Baldur's Gate Trilogy Ironman - BG2 (In Progress)
QuiteGoneJin Posted June 7, 2018 Author Posted June 7, 2018 The point is that your subclass gives you those particular spells for free, so that's part of your decision about which class combination to play. Ah ok got it. Adds flavour for multiclassing purposes. Does a lot less (if anything rly) for Single Class. Got it.
Braven Posted June 7, 2018 Posted June 7, 2018 (edited) Not quite. It adds flavor for “sub-classing”. Each subclass gets a seperate set of “auto-learned” spells that are different than the other subclasses. This benefits single class as well as multiclass. Note, this is a special perk specifically for priests and druids. Wizard gets no free spells (because they have the equipable spellbook mechanic instead to gain free spells). Wizard has it best since they can just collect all the books and basically be able to access any spell they are missing so they don’t need to waste ability selections on situational spells. I like it since it encourages you to try out spells you might not otherwise take and provides some nice RP theme, helping for example the different priest sects feel a little different. Edited June 7, 2018 by Braven
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