June 7, 20187 yr I'm trying to create new custom AI conditions, and I see these two values come up a lot. Anyone know how strict the game is with these values and how they are computed? I know that each function call has the same FunctionHash and I can just copy it, but for ParameterHash I don't know how/if I should re-compute it when I'm passing my own parameters.
June 7, 20187 yr You can just set them to 0 and the game will automatically calculate them on startup.
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