GravitonGamer Posted June 7, 2018 Share Posted June 7, 2018 I'm trying to create new custom AI conditions, and I see these two values come up a lot. Anyone know how strict the game is with these values and how they are computed? I know that each function call has the same FunctionHash and I can just copy it, but for ParameterHash I don't know how/if I should re-compute it when I'm passing my own parameters. Link to comment Share on other sites More sharing options...
ydaraishy Posted June 7, 2018 Share Posted June 7, 2018 It doesn't look like things break if you change the parameters, so... Link to comment Share on other sites More sharing options...
BMac Posted June 7, 2018 Share Posted June 7, 2018 You can just set them to 0 and the game will automatically calculate them on startup. 1 Link to comment Share on other sites More sharing options...
GravitonGamer Posted June 8, 2018 Author Share Posted June 8, 2018 That's great, thanks! Link to comment Share on other sites More sharing options...
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