GravitonGamer Posted June 7, 2018 Posted June 7, 2018 I'm trying to create new custom AI conditions, and I see these two values come up a lot. Anyone know how strict the game is with these values and how they are computed? I know that each function call has the same FunctionHash and I can just copy it, but for ParameterHash I don't know how/if I should re-compute it when I'm passing my own parameters.
ydaraishy Posted June 7, 2018 Posted June 7, 2018 It doesn't look like things break if you change the parameters, so...
BMac Posted June 7, 2018 Posted June 7, 2018 You can just set them to 0 and the game will automatically calculate them on startup. 1
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