DihmWhit Posted June 7, 2018 Posted June 7, 2018 I'm rolling around POTD in a similar build 10 Might 16 Con 08 Dexterity 18 Perception 13 Intellect 13 Resolve That's not counting Berath's Blessing or bonuses from the Legacy. This is my 'Armed Clown' playthrough and so far it's been going swimmingly even if birds have defecated on me profusely. Have gotten through the starting island and am on my way to Neketaka without too much issue. Had to do a couple reloads on G-Street and the Ruins, but after figuring out various ways to pull the groups apart instead of taking it all on the chin it's been smooth sailing. First attempt at POTD without having tried it prior to 1.1. Oddly, my Marauder is the only one to have NOT gotten knocked out so far.
ErlKing Posted June 8, 2018 Posted June 8, 2018 (edited) Just wanted to share a screenshot with lucky hit. Edited June 8, 2018 by ErlKing 1
Cyrus_Blackfeather Posted June 8, 2018 Author Posted June 8, 2018 (edited) Just wanted to share a screenshot with lucky hit. Niiiice. So, I wanted to share what I think is going to be my finalized build here! 12 Might (10+2) 12 Con (1+1) 10 Dexterity (9+1) 18 Perception ( 8 ) 18 Intellect (8 points) 10 Resolve (9+1) No bonus INT from Nature Godlike, but I can dump Dex and Resolve down a little bit and still maintain average stats from racial/culture bonuses. Maxed Perception and Intellect for affliction duration/Carnage AoE radius, and Might can easily be brought up. Constitution is effectively 14 in regards to health gain due to Gift of the Machine and sacrificing Durance (Who certainly has enough resentment to make Skaen very happy, and I'm sure there's some sort of cosmic joke in there about giving a servant of Magran to one of Woedica's allies) As for abilities... Level 1 - Frenzy and Crippling Strike Level 2 - Escape Level 3 - Blooded Level 4 - Blinding Strike and Barbaric Blow Level 5 - Thick Skin Level 6 - Dirty Fighting Level 7 - Arterial Strike and Bloodlust Level 8 - Two-Weapon Style Level 9 - Confounding Blind Level 10 - Persistent Distraction and Spirit Frenzy Level 11 - Adept Evasion Level 12 - One Stands Alone Level 13 - Barbaric Smash and Deep Wounds Level 14 - Interrupting Blows Level 15 - Unflinching Level 16 - Withering Strike and Improved Critical Level 17 - Brute Force Level 18 - Slippery Mind Level 19 - Deathblows and Spirit Tornado Level 20 - Blood Thirst Still not fully sure about that level 18 talent, but all of the rest are pretty much locked in at this point. I'm also still debating weapons. I really want to use Modwyr and something else for the sake of flavor, so I'll probably end up doing that. Plus I sacrificed a lot to get that 18 Intellect, so dropping it down to 13 just seems wrong somehow. Does anyone have any good neck slot recommendations or would it still be a good idea to go with the Protective Eothasian Charm? Edited June 19, 2018 by Cyrus_Blackfeather 1
QuiteGoneJin Posted June 8, 2018 Posted June 8, 2018 Min's Fortune wasn't a bad placeholder midgame to go with the talking Annoying Blade; https://pillarsofeternity2.wiki.fextralife.com/Min's+Fortune I still think that early neck with the DR when low is good for this build, the one from G street well.
Cyrus_Blackfeather Posted June 8, 2018 Author Posted June 8, 2018 Min's Fortune wasn't a bad placeholder midgame to go with the talking Annoying Blade; https://pillarsofeternity2.wiki.fextralife.com/Min's+Fortune I still think that early neck with the DR when low is good for this build, the one from G street well. She's not annoying! She just has abandonment issues. Or something.
llsnk Posted June 13, 2018 Posted June 13, 2018 Captain's Banquet prevents Confusion, so Frenzy has no downside.
knownastherat Posted June 18, 2018 Posted June 18, 2018 Picking up gear, ran into this fight I usually just stealth through. Nothing epic but they went down quite fast. 1
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