Lavitage Posted June 1, 2018 Posted June 1, 2018 (edited) Fighter: 2, 3, 4, 5 Paladin: 0, 1, 2, 4 Ranger: Barbarian: 0, 1, 2, 3, 8 Monk: 0, 1, 3, 4, 6, 9 Rogue: 0, 1, 3, 5, 7 Chanter: 4, 5, 7 Cipher: 0, 1, 5, 6 Wizard: 1, 3, 4, 8, 9 Druid: 3, 4, 5 (and 0 for shifters) Priest: 4, 5, 7, 8 (and 1 if at least one other character is a nature godlike) (and 3 if at least one other character is a berzerker) Edited June 1, 2018 by Lavitage
Myrtillo Posted June 1, 2018 Posted June 1, 2018 I am not certain that is a useful ressource without knowing which abilities we are talking about, but nonetheless, from the class I tested in depth, I think you are missing: Rogue: 8, Gambit is busted on dual wielders Cipher: 8, Time parasite is ridiculously OP Priest: potentially 9, depending of your deity; Summon Incarnate is garbage for Wael, meh for Magran, potent for Skaen, good for Berath, and broken for Eothas.
SamOftheUels Posted June 1, 2018 Posted June 1, 2018 What's the Priest 3 ability for 'Zerker? Been thinking of making a Shaman, not much talk of it round these parts though
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