grasida Posted May 29, 2018 Share Posted May 29, 2018 (edited) I want to make a lifegiver druid built around Lord Darryn's Voulge. I've seen on these forums that it gives +3 power levels to storm spells and lifegiver gives +2 to the druid's healing spells, so you could make a multiclass that casts its spells as well or better than a typical single class druid while enjoying the benefits of the second class. I've always liked the druid's elemental and healing spells, but have never liked spirit shift, so this is a nice way to get a versatile character with flavor that I like. I'll be playing on PotD with the story companions, but I don't want a power build, necessarily, just something where I didn't feel like I screwed myself over. Part of the motivation for this character is versatility over power, which is one reason I take lifegiver and not fury. But I don't know what my second class should be. Lord Darryn's Voulge seems to benefit from getting in a lot of hits, not necessarily all at the same target, and critting often. I'll list out my picks and I'm curious to see what people have to say about them. I'm also curious what kind of stat distribution you guys would go for. Devoted: Seems the clear pick, since it gives great defenses, lots of ways to hit multiple enemies at once and and boosts crits. I'm really not sure how significant the extra penetration would be, since it seems the voulge, with best of shock/slash, shouldn't have much trouble penetrating on its own. The one thing scaring me away from it is the sense that charge and cleaving stance are going to be hit hard in the next patch and quite possibly won't be capable of spreading weapon on hit effects so readily. Devoted screws up spirit shift, but I don't care about that anyway. Nalpazca: Micro managing drugs is annoying, but I love the flavor of swift flurry, and it seems like it would help proc static charge faster. You get tons of damage and the int boost is really nice too. Getting both lightning strikes and swift flurry on one character looks fun. (unless they overwrite each other, in which case monk gets thrown right out the window). But most of the really good stuff (turning wheel, flagellant's path, heartbeat drumming) only comes very, very late when you don't have much time to enjoy using it. Streetfighter: Number one advantage is getting escape from level one. That's so much fun by itself. Riposte is supposed to be pretty weak, but I love the flavor, and it would help spread around static charge. And streetfighter's recovery boost looks really, really good for two handed weapons. And the damage output should be pretty monstrous from sneak attack and eventually deathblows. But I don't know if lifegiver's heals are enough to keep a streetfighter alive while surrounded and I don't really like the streetfighter gimmick that much anyway, even if it's very powerful. I'd prefer trickster, but trickster just looks very bad all around except maybe at very high levels. Kind Wayfarer: This is a good guy with light and healing spells, so thematically it fits very well, but I don't see much other reason to take this combo, especially since kind wayfarer really wants to dual wield. Also, paladin doesn't get a mobility skill, and those make the game so much fun. Is there anything else? I'm ignoring barbarian because I just don't really like the flavor of berserker, especially with this build and dealing with confusion seems really annoying, particularly since the character will be casting a storm spell at the start of every fight. Edited May 29, 2018 by grasida Link to comment Share on other sites More sharing options...
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