Cyrus_Blackfeather Posted May 27, 2018 Share Posted May 27, 2018 (edited) Hey guys. I wanted to share my Bleak Walker/Nalpazca build idea. The role play concept of playing a Neutral Evil drug addict who can't even think straight unless he's had his daily fix is really appealing to me. So far, I know I want to prioritize Might, Perception, and Intellect. I was thinking something like this. 20 Might (18 plus Human and Gift of the Machine) 10 Con (Effectively twelve. 9 plus one from sacrificing Durance plus 10% health) 10 Dexterity (9 plus one for Deadfire background) 16 Perception 14 Intellect 10 Resolve (9 plus one from human) I'd probably dual wield swords or do sword and board for more engagements plus the monk shield. Also, any worries of this getting merged in the future? I want to play it when LorD gets properly tuned, too. Edited May 27, 2018 by Cyrus_Blackfeather Link to comment Share on other sites More sharing options...
Climhazzard Posted May 27, 2018 Share Posted May 27, 2018 (edited) I think you could really cheese rooting pain with the monk shield, haven't tried that though... anyways, I just finished the game with a Nalpazca transcendent so here's a few pointers. There's a drug shop in Periki's overlook that restocks every 24 hours in game, you'll want to be a regular customer. There's a bounty quest obtained in Dunnage to kill a Lady Espero in serpent's crown, she drops an amulet that gives you the whiteleaf effect every time you rest. You can use it to save on drugs until you get rich. The quest is rather hard at level 7 though when I usually do it, lol. You'll want to rest, a lot, either to gain the whiteleaf effect or clear your drug crash before moving on. Since you get hundreds of fruit while exploring I usually just use fruit. Just think of it as spending most of your time sitting around being stoned. Also since you're resting all the time consider any per rest items you find as per encounter. Alchemy is your most important active skill, maxing it makes drugs very powerful, they more than make up for not going Helwalker imo. Ofc every class can max out alchemy and use drugs, you're just highly encouraged to do so if you play Nalpazca, and they do get power level bonuses for some drugs, not to mention duration. Also, beware arcane dampener which is the Achilles heel of Nalpazca because it automatically puts you into your debuff state. You can bait it out with other characters, or use the drugs that bolster your will defense and hope that's enough. If you do get hit then carefully wait it out then drug up again, the duration will be very short if you have clarity or enlightened agony active. Don't worry though it's not very common, there are a couple Fampyr groups that use it and a group of cultists that use it, and that's it for the most part. Edited May 27, 2018 by Climhazzard Link to comment Share on other sites More sharing options...
Dorftek Posted May 27, 2018 Share Posted May 27, 2018 If you use the beraths blessing to unlock the special merchant he sells a belt that provides +2 Alch and fills ur empty quick slots with potions every encounter. Potions get better with Alchemy too. On my lvl 11 Nalc/Bleak a potion of for example arcane armour gives me +7 armour points. Then there's a pair of gloves in Neketaka that provides another +2 Alch and get the Alch training asap for a total of +5 Alch. Every now and then the belt summons one of those skill boosting consumables with good duration for a temporary +2 Alch. Add in resting or hooker bonus and u can have +8 Alch at times. Hit to crit conversion potions get ridiculous hehe. Enjoy ur junkie playthrough! Link to comment Share on other sites More sharing options...
Cyrus_Blackfeather Posted May 28, 2018 Author Share Posted May 28, 2018 If you use the beraths blessing to unlock the special merchant he sells a belt that provides +2 Alch and fills ur empty quick slots with potions every encounter. Potions get better with Alchemy too. On my lvl 11 Nalc/Bleak a potion of for example arcane armour gives me +7 armour points. Then there's a pair of gloves in Neketaka that provides another +2 Alch and get the Alch training asap for a total of +5 Alch. Every now and then the belt summons one of those skill boosting consumables with good duration for a temporary +2 Alch. Add in resting or hooker bonus and u can have +8 Alch at times. Hit to crit conversion potions get ridiculous hehe. Enjoy ur junkie playthrough! Very nice! Honestly, the role play potential for this kind of build is just so good. Link to comment Share on other sites More sharing options...
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