May 24, 20187 yr Everything is in English what have to do with this DLC. But the game is set to german. Twitch channel https://www.twitch.tv/gluurak My Pillars of Eternity Let's Play playlist: http://bit.ly/2tlcVR5 My Youtube Channel: https://www.youtube.com/GlurakLP My Suikoden German Translation Project: http://www.snes-projects.de/forum/index.php?page=Thread&threadID=3131
May 24, 20187 yr Greetings Glurak! Sorry about that! We'll look into the issue to see what the problem could be! Thanks for bringing this to our attention! Obsidian Discord || Grounded Discord
May 24, 20187 yr Oh, Aarik, you should try our updated package v0.5 from https://www.nexusmods.com/pillarsofeternity2/mods/5?tab=files then you can enjoy the Rum Runners DLC in fine German too! More modding for PoE II | How to Work with Stringtables
May 24, 20187 yr Hello Glurak and Xaratas, There should be German translations for all the alcohols and Mirke related DLC strings in the build you have. My QA team is also seeing the German translations. Could either of you give me some examples of which words are appearing in English instead of German so we can look into this more? Thanks, David
May 24, 20187 yr Author Solution Hello Glurak and Xaratas, There should be German translations for all the alcohols and Mirke related DLC strings in the build you have. My QA team is also seeing the German translations. Could either of you give me some examples of which words are appearing in English instead of German so we can look into this more? Thanks, David i found out the problem is that i used the german Translation Mod FIx. That wasnt updated for the DLC. Sorry. The mod is now Updated and works with the DLC. Twitch channel https://www.twitch.tv/gluurak My Pillars of Eternity Let's Play playlist: http://bit.ly/2tlcVR5 My Youtube Channel: https://www.youtube.com/GlurakLP My Suikoden German Translation Project: http://www.snes-projects.de/forum/index.php?page=Thread&threadID=3131
May 24, 20187 yr Ahh thank you Glurak! Xaratas, if you haven't already, I'd recommend reading this post from one of our Programmers: https://forums.obsidian.net/topic/97998-info-how-to-structure-mods/ I believe if you set up your mod to use the 'override' folder that will lead to less conflicts with patches and updates down the road Thanks for support that sweet mod, David
May 24, 20187 yr Hi David, I thought about using the override path at first. But concluded against it. As we have changed nearly all texts (typographical quotation marks and such) we would have to overwrite nearly all strings anyway. We would still have the problem with the change tracking that we have now. Counterquestion: Does the override mechanic works with the new laxa folder? Was it tested? More modding for PoE II | How to Work with Stringtables
May 25, 20187 yr Hey Xaratas, To be fair, I don't think the QA team has tested using the override folder in conjunction with the LAXA folder... so there might be some issues there.
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