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Showing results for tags 'workaround'.
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On the XBox: 1) "Sir, I'm Going to Have to Ask You to Keep your Boots off the Table" or "Whatever are They Putting in the Drinks These Days" or "I'll Have What He's Having" The patron at the table farthest from the door (but before the seating divider) in the Fairfield Saloon is positioned in mid-air in a seated position at start. Later on, he'd moved and was no longer seated. I suspect that any time this particular NPC sits, we'll see that issue, but will report back if I see otherwise (it might just be a problem that only appears upon init). 2) Locker Woes I stored an advanced encryption key in a locker in the workroom in Incognito and when I returned after saves/a restart, it was gone. It was the fourth locker from the work bench, counting in a clockwise direction. It didn't prevent me from completing any quest, but it's annoying, since they're relatively hard to find. As far as I can tell, this hasn't impacted any of the other lockers (in particular, the first three, which I use to store materials, armor & weapons, and junk, respectively). 3) Okay, I Guess I'm Storing Them All, Then If I have more than one of a thing, and I store those things in the lockers in the workroom in Incognito, pressing "A" results in the dialogue that I'm sure say something like, "how many do you want to store" (and slider) appears and disappears in a flash and all the things are automatically stored. This is okay, because generally I really do want to store all the things. I'm pretty sure this isn't a controller issue as nothing like this has happened before (storage in Avowed, for example, worked fine) 4) Fairfield: Kinda-Fast Travel or You Can Have Anything You Want -- As Long As It's Not Fast Travel to Fairfield or Your Ship The map reticule is hard to control. Sometimes it takes me a considerable amount of time to get it to settle on the Fairfield Landing Pad; it just wants to snap to anything, and everything, else in that area. Likewise Fairfield: the reticule wants to settle on points of interest in Fairfield -- anything but the Fast Travel marker. It's especially difficult if there's a quest active that is just slightly on, but not actually on, the Fast Travel marker (i.e., VAL's upgrade quest). Note: using Left Stick works great to cycle between options in the ARC facility, but it didn't work when VAL's quest was active on top of the landing pad Fast Travel marker (I tried). 5) You Want What, Now? Bringing up the inventory/data interface works inconsistently: sometimes, pressing the View Button does nothing. I can restore function by double-tapping the button (which flashes the UI on and off), after which a single press of the View Button will bring it up (for a while; haven't timed it yet). Again, it could be an issue with my controller, but I didn't have this issue with Avowed and it's also persisting across battery swaps (it's a wireless controller). 6) Where Beast? I seem to have gotten the majority of my pre-order items (I have the Moonman stuff and all of Zane's stuff); however, I was given to understand that there was supposed to be a pet Sprat. This beast has not appeared yet, unless I'm just looking in the wrong place or this is actually a mini-quest I haven't run into. Update: I suspect the bug (in which the sprat and Zane's drone aren't available) is due to the fact that the Incognito's pet feeder doesn't load until you purchase a pet. The ideal situation is that if a user has a premium package/pet, the pet feeder should load at main-game start. Maybe the ultimate solution is to just load the pet feeder for everyone at main game start so that people know that pets are a thing they can bring onboard. Anyway, the temporary solution for people facing this issue is to go buy a pet. There is one for sale in the ARC facility if you have gotten credentials and are allowed access (the Quartermech sells it). Update 2: There is another pet you can adopt if you successfully heal her, and that's Lucy the Crabble at the Paradise Island Crabble Farm (opposite direction as Fairfield from the landing pad, past the Desalination Plant). Update 3: I was hoping that getting a pet and adding the pet feeder would not only bring in the missing pets, but all the missing items for the PS5 users who aren't able to access their bonus pack stuff, but alas, it did not. If you all need me to be more specific with what flavor of XBox I have, let me know. : )
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This may help you with the any egg issues. https://forums.obsidian.net/topic/115943-ant-eggs/
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I have a 4K display, and when I have my desktop at 4K (3840x2160) and run the game, it won't actually run at anything more than 1080p (1920x1080) unless I turn off DPI scaling for the executable. I hated the way it limited how close I could zoom in once I was at that resolution, so I opted for 2K (2560x1440), but then I ran into a separate problem. If I changed my desktop resolution to anything less than 4K and tried to run the game, it crashed with no report. Then I tried to switch back and launch at 4K, and it crashed with no report again. I spent a while before figuring out that I had to either run the game with display scaling on at 4K and 200% scaling to get the 1080p screen manager settings in the game's registry options, or to turn display scaling off and launch at 1080p to get the same settings written to registry. The crash is a 0xC0000005 (Access Violation) in ntdll.dll somewhere in LdrpApplyFileNameRedirection. There's no relevant stack frames above that I can reference, the stack appears to be crapped on, and the instruction that accessed an invalid address is "mov [ebp-6], 1" so ... the address is a stack variable, and the stack is probably long gone if it can't write to just 6 past the stack frame pointer. I can reproduce it quite easily. Workaround; Delete the registry key (HKCU\Software\Obsidian Entertainment\Pillars of Eternity) for the game's settings and run the game with DPI scaling compatibility off at 1920 x 1080. Then you can fool around with it some more. You're not getting a crash dump (there wasn't one) or a full spec (other than Win 10 x64, nVidia GF 980M 4K notebook) from me on this one. Could be a driver bug (eh... it's not) ... could be a windows bug (perhaps) ... but it's probably either stack mishandling or a bad call from a mono managed assembly, maybe a unity engine bug, maybe a legit game bug. None of my other unity engine games exhibit this behavior. Edit: Fix some stupid wording errors, typos, and sleep-deprived logic.
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