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Found 3 results

  1. Grounded offers a plethora of craft able items and weapons, including hammers, blades, axes, spears, and more. Although there are many options to choose from when deciding your loadout, it doesn’t feel as though there is much diversity between them. I find most weapons feel repetitive and often just feel like reskins with small variations in stats, so I would like to suggest an entirely new category of weapon. My suggestion for a weapon is a flexible weapon such as a real life meteor hammer, rope dart, or chain blade, there are possibilities for new movesets and combos as well as unique customization options for players, this weapon could be obtained as a boss item and there can be varying styles with different functions, these functions could be a defense based weapon where you can spin the weapon and absorb incoming damage but it has a lower damage output and takes time to spin up, as well as a crowd control variation that can bind enemies so your coop partner can deal damage with low risk (the binding effect would have a cooldown much like the stun effect and the user wouldn’t be able to attack while binding). Flexible weapons could also inflict different damage types based on what is attached at the end, the bladed version could be crafted with mandibles or something similar to the mantis claw and inflict slashing damage. This would also fit the assassin style of the mantis due to chain blades historical use by assassins in feudal Japan. There would also be a version crafted with a blunt object such as the black ox horn that would inflict busting damage and serve as a meteor hammer, as well as a rope dart variation crafted with a fang or needle that would inflict stabbing damage. I think this would be an exciting way to make gameplay and combat more complex and interesting for players and diversify the available play styles. Below I have attached photos of the real life counterparts these weapons can be modeled after. rope dart: Chain blade: Meteor hammer: Please consider my request as there are many possible implications and balances to make this a viable weapon choice.
  2. More bugs would be cool. But we need the fence to bust open somewhere opening another yard with new ecosystems. Hopefully a rundown house that can be fully explorable. Maybe use pipes inside the walls to go upstairs. Maybe a rat boss in the kitchen. Use rotten food to summon. Old pet tarantula or scorpion loose somewhere as a random boss/Hazzard. Some daddy long legs here and there. Maybe an underground base building area. Trapdoor spiders possibly hiding entrances to random loot chests. Like in the middle of the basement leaving room for attacks from all sides. Maybe a grasshopper mutation allowing for higher jumping. Maybe a new bubble gum arrow that forces flying bugs to land for a moment allowing for a quick melee attack. Allow new buildings with lab equipment and electronics. Some more weather would be cool. Maybe once in awhile it rains and floods some sections temporally.
  3. I think there should be some rideable insects/bugs the map is massive and walking from one side to the other is a chore especially if I'm going for just one item. It could be an endgame sort of thing after you beat schmecter. You do get some of the orc devices used to control the bugs so why not let us use them to.
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