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Am I the only one who hated the slow motion kill cams for companions back in New Vegas? I felt like it kept taking me out of the immersive experience and just ended up annoying me every single time it triggered. Especially when you are aiming down your sights trying to focus on something just to have the camera suddenly switch to a time wasting slow motion kill cam (usually not a great camera shot either) of an expressionless companion firing their gun (why do I need to see this?), and once the camera returned, your character wouldn't even be facing the same direction as you were before the terrible kill cam triggered. This forced me to not take companions with me, it was an unfortunate way to have to play the game. Obsidian, please remove this feature from The Outer Worlds, or at the very least add a toggle in the options menu to turn off companion kill cams. Interrupting a player from playing the game, especially in the heat of battle, just to watch a companion kill cam is and always has been a terrible terrible idea. For all of you who disagree with me and for some reason really like these kill cams that's why a toggle in the options menu would be best. Make everyone happy. Add a toggle. Please. Thank you.
Hi, I've just started my third playthrough of the game and I was hoping to make it a picture tour for Dead End Thrills. This means taking a lot of screenshots, but it also means I can't show any hud or user interface. I could crop and Photoshop most of the HUD out of my shots, but having a key to toggle the HUD on and off gets way better results. I've been looking at some basic Unreal engine ways to toggle the HUD, with no luck. Anyone here who could help? Thanks!