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Found 2 results

  1. This build was created for a collaboration with @Aestus who runs the Youtube channel Aestus_RPG. Here's the video where we talk about this and other builds. This is build 5 of 5 from that collaboration. ----------------------------------------- This build is mainly meant for inspiration. You don't need to follow it in detail to have fun. If you understand the key features - the basic idea what makes this build special - you can usually deviate from my non-core attribute-, skill-, gear- and ability selection and form the build to your own likings and ideas. I do not try to produce the most powerful uberbuilds (often those are the most boring to play in he long run) but to focus on having fun while playing. Usually that means the build is powerful - but it's not the main focus. If you like to read about my personal requirements for "fun to play" builds, you can jump to a list below this post ----------------------------------------- Stefran Johæn Ængelyn Gærmanoða was born into a minor noble family in the Aedyr Empire, a nation steeped in tradition and the grip of authority. From a young age, he was fascinated by power - both the arcane that flowed through his veins and the rigid laws that governed his homeland. His path was clear when he was taken in by the Steel Garrote, an order of Paladins who serve Woedica, the deity of law, justice, oaths, promises, cold retribution... and molten faces. The Steel Garrotes instilled in Stefran the belief that cruelty, when applied with reason, was a necessary tool for maintaining order. He learned to bind his emotions, becoming an enforcer of the goddess's will. His magic, sustained by the rites of Blood Magic, allowed him to fuel his power through sacrifice but also drawing strength from the pain of others. His arcane prowess grew alongside his martial skill, making him both a deadly warrior and a fearsome wizard. In time, Stefran rose through the ranks, his reputation as a relentless but pragmatic enforcer of Woedica’s law spreading across Aedyr. However, whispers of dissent grew in his branch of the order, and Stefran found himself at the center of a brewing rebellion between faction inside the order. It was then that his faith was tested. Rather than defending his reactionary marshal who also smelled of mouldy floorcloth, he chose to enact Woedica’s justice in his own way and asked for a secondment. Now, a self-styled judge and executioner, Stefran roams the Deadfire Archipelago, seeking to restore justice through the lens of his unyielding law - but also with fairness. His path is paved with broken oaths, and the echo of Woedica's will is still guiding his hand and blade. "I won't cry for you I will just deflect the things you do then I'll drain you too See, when you're gone, I'll still be Bloody Parry" - Stefran while parrying very offensively - edit: dang! Should've used a song of Katy Parry instead... rolled a miss there =================================== The Bloody Parry =================================== Difficulty: PotD -------------------------------------------------------------- Solo: untested -------------------------------------------------------------- Class: Arcane Knight - Steel Garrote/Blood Mage -------------------------------------------------------------- Race: Human (or any) -------------------------------------------------------------- Background: Aedyr (or any) - Aristocrat (or any) -------------------------------------------------------------- Stats (w/o Berath's Blessings, ★=recommendation) MIG: 12 (11 +1 Human) CON: 10 DEX: 10 PER: 14 INT: 15 ★ RES: 17 ★★ (15 + 1 Human +1 Aedyr) -------------------------------------------------------------- the unique icons for all passive abilities are part of the Community Patch mod Abilities | Skills | Proficiencies - (!=important, r=recommended) 00. Garrote (a) + Faith and Conviction (a) + Blood Sacrifice (a) 01. Lay on Hands (r) + Concelhaut's Parasitic Staff (r) | Great Sword + Quarterstaff 02. Flames of Devotion (r) | +1 Athletics (->2), +1 Religion (->2) 03. Deep Faith (r)| +1 Athletics (->3), +1 Metaphysics (->2) 04. Zealous Aura + Infuse with Vital Essence | +1 Athletics (->4), +1 Religion (->3) | Medium Shield 05. Divine Purpose | +1 Athletics (->5), +1 Metaphysics (->3) 06. Sworn Enemy (r) | +1 Arcana (->3), +1 Intimidate (->3) 07. Sworn Rival + Concelhaut's Corrosive Siphon (r) | +1 Arcana (->4), +1 Religion (->4) 08. Eternal Devotion (r) | +1 Athletics (->6), +1 Metaphysics (->4) | Club 09. Glorious Beacon | +1 Arcana (->5 ), +1 Intimidate (->4) 10. Exalted Edurance (r) + Essential Phantom | +1 Arcana (->6), +1 Survival (->1) 11. Clear Head | +1 Arcana (->7), +1 Religion (->5) 12. Spell Shaping | +1 Arcana (->8), +1 Survival (->2) | Sword 13. Inspired Beacon + Two-Handed Style | +1 Arcana (->9), +1 Metaphysics (->5) 14. Rapid Casting | +1 Arcana (->10), +1 Intimidate (->5) 15. Iron Gut | +1 Arcana (->11), +1 Survival (->3) 16. Virtuous Triumph (r) + Minoletta's Precisely Piercing Burst | +1 Arcana (->12), +1 Religion (->6) | Large Shield 17. Mental Fortress | +1 Arcana (->13), +1 Metaphysics (->6) 18. Hands of Light | +1 Arcana (->14), +1 Intimidate (->6) 19. Sacred Immilation (r) + Wall of Draining (!) | +1 Arcana (->15), +1 Survival (->4) 20. Bear's Fortitude | +1 Arcana (->16), +1 Religion (->7) | Pike --------------------------------------------------------------- Items (!=important, r=recommended) Weapon Set 1: Whispers of the Endless Paths (! - +Offensive Parry!, +Run Through, +Legendary) Weapon Set 2: Shattered Vengeance (+Superb, +Blessed Defiance - Woedica theme) or Gladiator Sword (+Sharpened Blade, +Superb) & Nerian's Ward (+Legendary, +Father's Masterwork - it's cool and it's from Aedyr...) Head: Cowl of the Piercing Gaze (r - Woedica theme), later Mask of the Weyc (r - +50 deflection+Wall of Draining) Back: Cloak of Greater Deflection (!), later The Magnificient Escape Cape (r - +50 deflection+Wall of Draining) Neck: Token of Faith Grimoires: Weathered Grimoire (auto), Zandethu's Dragon-Scaled Grimoire (r) - and whatever fits your desired spell selection Armor: Gipon Prudensco (r - +No Fool I, +Paranoid) or Nomad's Brigandine (+Tactical Withdrawal, +Head of the Column, +Leg.) or Casita Samelia's Legacy (+high Intimidate skill, +Ardent, +Leg.) Waist: Sash of Judgment (r - Woedica theme) or Physiker's Belt Hands: Woedica's Strangling Grasp (r - I mean... of course), later Bracers of Greater Deflection Rings: Entonia Signet (r), Ring of Focused Flame (r) Boots: Boots of the Stone Pet: Eviee or Misty --------------------------------------------------------------- What is this build about: you combine healing (e.g. from Lay on Hands and Concelhaut's Corrosive Siphon) and the life-draining weapon hits of a Steel Garrote with the Blood Sacrifice of the Blood Mage. Using Blood Sacrifice to gain spell uses will hurt you, but hitting enemies with a weapon will heal you at the same time. Usually you would have to actively attack with a weapon in order to drain health - which doesn’t let you cast during that time obviously. So your action economy would suck. But when you do it the follwowing way your action economy will rock. before getting the signature weapon and key piece of this build, the great sword Whisers of the Endless Paths (which can be optained early), you can use Concelhaut's Parasitic Staff in the very early game. Its health draining feature stacks with the Steel Garrote's passive 15%, giving you plenty of health back from every decent attack. Also the quarterstaff's modal gives you +20 melee defelction which is big in the early game, making you already more durable. by using Offensive Parry - an enchantment of Whispers of the Endless Paths - you will attack enemies who miss you in melee (100% of misses get parried and lead to a counterattack). That attack is instant (no animation, no recovery, just damage numbers pop up) and will daze(!) enemies - which unlocks the Steel Garrote’s life drain immediately. So basically you parry enemies which gives you health WHILE you cast your wizard spells. If you need more spells you use Blood Sacrifice which damages you. But your parries will heal you back up. you need lots of (melee) deflection for this so it’s natural you will be great at tanking - even though you are not meant to be the main tank (you can be later in the game with a few items though. Your defense, obtained via self buffs and passives and items, will be the staple of your build. at some point you want to have lots of bonus deflection items: Bracers and Cloak of Greater Deflection, Entonia Signet Ring, an armor with deflection bonus (I prefer Gipon Prudensco, but Casita Samelia’s Legacy and Nomad’s Brigandine work, too) you welcome melee enemies attacking you instead of fearing them - and you will shower them with whatever spells you like best and which your party needs later you use Wall of Draining to prolong not only your self buffs but also some special items’ effects: Escape Cape’s Escape (+50 deflection) or Mask of the Weyc’s Arcane-Veil-like deflection bonus (+50 deflection) which stack with each other and some of your wizard buffs, giving you insanely high deflection values for a very long time. It can also prolog your Lay on Hands, giving you endless healing. Other benefical effects that can be extended with the Wall of Draining are for example Courageous (Hands of Light), Aware (Eldritch Aim) and also stuff like Avenging Storm from scrolls(!). Avenging Storm + Offensive Parry + Combuting Wounds is an awesome combination. You can also extend the effects of potions of course. at the same time you can be a good healer for allies, too - as any Paladin can be use Inspired Beacon, Sworn Rival and Eternal Devotion to boost your spell and parry damage (for example M’s Piercing Sigil is great with +40% and +20% dmg bonuses as well as a +10% burning lash). If you use Sworn Rival multiple times and then kill the enemies you get all the Zeal for Sworn Enemy back and with a little luck some Zeal on top because of Virtuous Triumph (50% +1 Zeal on kill) Sacred Immolation, paired with "passive" health draining and prolonged healing effects is a nice non-spell-fueled and suddenly risk-free source of damage later in the game, too basically a tank who can heal and deal (AoE) damage, debuff, CC potentially unlimited times you can pick up your own Grimoire collection. There are so many grimoires in the game, so you don't need to pick many wizard spells at level-up. I made do with the starting grimoire, some others in between and the unique Zandethu's Draconic Fury because I liked the unique PL7-spell for this build - but you can def. pick something different and be successful, too. Issues: your reliance on self buffs makes you vulnerable against effects that strip you of those buffs. Arcane Dampeners can screw you up. So a high Will defense is good to have. Whispers of the Endless Paths + Offensive Parry etc. is great against mobs - but not against ranged units and casters. It also doesn’t help much against bosses or single tough foes. In those cases it’s often better to switch to a weapon & shield, just tank for your party and use some cool spells. You are still a full Arcane Knight. Steel Garrote Paladins are cruel and rational - so you need to be a bit of an a*hole at times in order to gain the max benefit from your Faith and Devotion passive. Why is it fun? Arcane Knights are really good right out of the box already - because of their defensive synergies. This draining+sacrifice combo on top improves the action economy and lets you cast more often, unbothered by attackers Blood Mage lets you have unlimited spell uses as long as you pay with health. It’s just very convenient to regain spells and health without having to do much: almost no "downtime". parrying enemies while casting them to pieces is just badass, especially with that giant sword sometimes it can be fun to play a somewhat cruel or even evil guy - although you don’t have to be THAT evil as a Steel Garrote. There are several items in the game that are connected to Woedica which you can use (see item seletion) and that's really nice touch and cool imo Hope you enjoy! Cheers!
  2. Having recently finished PoE1 with WM, I've been thinking about an interesting build for a Deadfire playthrough. The plan, from the beginning, was to empower Woedica and play as Steel Garrote paladin in Deadfire. I always knew I'd multiclass as well, but I wasn't sure which class/subclass to pick - but since Zahua was in my party I started thinking about making it Nalpazca, both because I was his friend and also because the drugs ultimately helped my character deal with the experiences of the past. So that's the RP story, but I thought I'd ask your help in making it an actual functioning build (with PotD in mind, but not solo). So far I'm thinking of something like this: 1. Weapons - Estoc & Arquebus, but that's more of a style choice, as that's what my character used in PoE1. 2. The plan - Primarily a damage dealer than can function as a secondary tank if need be. 3. Potential Synergy - It would seem that Monk tree has a lot of abilities that increase attack speed (which would in turn increase the healing from Steel Garrote passive - other characters in the party will provide afflictions). Both Monk and Paladin have a lot of durability abilities and talens, so that seems like a secondary consideration. But that's pretty skin dip, I'm sure there's something more interesting to construct here, but I lack the knowledge about Deadfire to make it, unfortunately. 4. Attributes - no idea here either. Looks like Intelligence for longer Garrote and Perception for high accuracy would be handy, though. Any and all pointers would be much appreciated
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