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Hello guys, First a little intro. I'm the type of person who waits until everything is released and patched, then goes for 100% completion. I also love theorycrafting and have a tendency to reroll A LOT. Somewhat recently I finished PoE1 (PoTD with scaling, ended game with 0 knockouts all around) with a rogue. My end game party was (Eder, GM, Durance, Aloth, Hiravias) I did enjoy the build, it was single target focused and once bosses were Bloodied I could just delete them with Finishing Blow. Quite satisfying. Sure, I was rather squishy and I had to use clever positioning and pick the correct targets, but either way, it was a style I did enjoy. Now I've started PoE2 Deadfire on PoTD with only Critical Path scaling. I tried some builds (without prior planning) but I ended up dumping them all around level 9-10. So, for the past couple of days I've been doing some research on certain builds, skills and classes. Here's what I'm thinking. Class: Spellblade (Evoker/Assassin) Race: Human (just RP value) Stats: Might 18, Con 8, Dex 10, Per 16, Int 18, Res 8 My playstyle would be the following: 1. Trash mobs Buff Infuse, Mirror Image, Illengrath Safeguard, Fleet Feet or Deleterious (others like Ryngrim's or Arcane reflection are situational) Run or Escape into center of enemy Use Torrent of Flame Smoke Cloud Delay Fireball + Normal fireball I believe this should be enough to clear most mobs, and I could follow with either more nukes or going melee. 2. Bosses (and Megabosses) Buff Infuse, Mirror Image, Illengrath Safeguard, Zandethus' Draconic Fury (+ others depending) Use Toxic Strike, Gouging strike and Deep wounds to apply stacking DoTs Go invisible and nuke / melee away If it's not enough, use empower to refill and apply a new set of DoTs Use Marux Amanth as a finisher. I could use some input on this. Do you guys think it's viable in PoTD? Are the wizards buffs enough for me to act as an offtank? Is a tactic like this sound for bosses/megabosses? (have no prior experience, so i'm going by ear) Bonus: Does Combusting Wounds trigger with Toxic Strike/Gouging Strike/Deep wounds ticks ? I'm also open to new ideas, but I'm keen on a theme like this. Imagine Kassadin from League of Legends. Something like that, play and style, is what I'm after and enjoy.
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I'm looking into making a Spellblade that focuses on dual wielding melee weapons and uses wizard spells for buffs and debuffs. Right now I'm planning on using Grave Calling and Hel Beckoning for weapons, Devil's Breastplate or Miscreant's Leather for armor, and Arkemyr's Illuminating Discoveries for the grimoire. What I'm wondering is what subclasses are best for this (in 1.2 beta), what accessories I should look to equip, and any potential pitfalls to what equipment I've decided on. Already beat the game with a Battlemage on hard, but no experience with Spellblade. Character will be a hired mercenary for new dlc, and if I like it a new playthrough.