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Found 2 results

  1. It's almost become a running joke that wild orlans have one set appearance, and all you can do is change their fur color. And I get it. Wild orlans are probably the least played character race. No sense putting so much work customizing a race that most players won't even play, and when you won't even run into that many NPC's of them. And since in-universe they're the least "humanized" of orlans, they don't have many hair or beard styles in-universe. I guess it just felt like it made more sense in PoE1 because the character was so small that most physical features came from the portraits anyway. But with the characters being bigger and more detailed in Deadfire makes it feel a bit more iffy. Mostly I'm just confused on why Wild Orlans suddenly have blue eyes?? In the first game, our one set eye color was cat-like golden eyes, while Hearth Orlans (who had more head options anyway) had blue and green eyes. What changed? I wish we could at least customize our eye color, because I always took pride headcanoning that my girl had cat-like golden eyes.
  2. am not thinking we need discuss this much. we noted when crafting were first detailed that we didn't see a genuine point to plants if we already got animal viscera involved in recipe making. we observed that we didn't see a compelling reason to add hunting 'shrooms if all it were from a gameplay perspective were using tab or, lord forbid, pixel hunting. if finding PoE plants were a repetitive and mindless mechanic, we couldn't fathom a purpose. well, we got pixel hunting for plants. is this 'posed to be our motivation for map explorations? am admitting that this is a minor issue with all the other problems PoE current faces, but... why? HA! Good Fun!
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