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Showing results for tags 'ranks'.
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Hello. I am creating some crew members for my playthrough, and with the master and legendary crew members being available but being just regular (with no previous npc content) I want to make my custom crew (imaginarly developed characters) be able to reach these ranks q1. Does anyone have any idea of how to change the crew member’s limit of ranks that can be earned? Is set to 4, I want to change it to 5 (or 6 if q2 is answered) q2. How do I change the experience needed to earn ranks? Thanks!
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I'm a little disappointed, no offense of course : Regarding the Glorious comeback of Weapon Proficiency, when they annouunced it, I was really exited & looked forward to it. In addition to that, I was LOGICALLY expecting the Traditional System of "Ranks" within it. Instead, you get to choose a weapon, & there you go, you're an Expert... I was really expecting to Evolve all my Characters, From : Novice = Shooting at my own testicle while aiming at a Ennemy with my Gun. To GrandMaster = Where I get to accurately aim at an Ennemy Testicle. (Sorry, I had to find something to illustrate my point... ) I find it overwhelming that at Level 5 (Only Lvl 5 !), I'm already proficient in 3 Categories of Weapons / Shields / Etc... What should we expect for Level 20 ? EACH Character of the party, Proficient in 12+ Categories ? With 12+ Modals ? It makes no sense at all to me, I really don't dig that... Aside from the fact that probably no one, will switch between all these Modals over the course of One Single Fight... When I think about weapon proficiency, I expect to choose One / Two Weapons, Three would be the Absolute Maximum, & even then, I don't think I'd want three... I wanna choose something that fit the Playstyle I'm aiming at, with a particular Character, Specialize him, Stick to it & get Better at it. If I made a mistake, or want to change over the course of the Game : Inn > Respec > Happy.
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- Proficiency
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