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Showing results for tags 'qol improvements'.
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Grass Seed suggestions Increase drop rate by 2 or 3. Instead of chopping the grass down can knock seeds down by shooting with a bow Grass seeds drop due to gravity and can be found on the ground.
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Hello! I've noticed that after changing a few of the controls for pc, then returning to the game after closing it and reopening it, the controls I changed revert to their original settings. I havent tested this for any other settings but this is one ive noticed doesnt stay
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We should for sure be able to access our buggies inventory without having to jump off the buggy then walk up to them like a chest similar to our pets in the first game. Also Gathering mode should add what the buggy picks up to their inventory. Would make harvesting a bit smoother since you can stop when your buggy is full. Also, in the future, if possible, it would be cool if certain buggies can farm certain resources. Soldier ants are so useful for cutting grass, but it sucks that they can't harvest weed stems. Maybe have it tied to our "customize" Sca.b 2k and pass on the tier axes to their bite ability. They are so useful in base building, but it feels unnecessarily clunky to have to constantly jump off and, on my buggy, if I am harvesting weeds or transferring my inventory to theirs. I think at least making them gather to their own inventory first would do wonders in farming using the gathering mode!
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Can we please have the ability to stack meat of the same type and cooked level together? It gets really frustrating to constantly have to decide if I want to eat this food while I'm not hungry or drop it because I've killed 10 weevils and my entire inventory is taken up by the individual pieces of meat.
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While exploring the new park I kept coming across really interesting stuff I was unequipped for and wanted to come back to, roots, milk molers, etc. Opening the map, I realized I could only place one waypoint, otherwise I'd have to build a trail marker. Playing Grounded 1, the amount of Trail Markers became cluttered and sometimes made it difficult to differentiate interesting points. This worked as it prevented me from making too many and kept the backyard somewhat mysterious for it's size. The Park however, is huge, really huge. If the trail markers are meant to mark points-of-interest (PoI's), plus adding on the underground or above ground layers, the player's hud will become more and more cluttered as they get farther into the game. This, in combination with the employee of the month posters, gave me an idea. The devs could include an Ominent Software Engineer that had been working on the Sca.b2k and was lost. As the player progresses through whatever labs, nests, hives, enlarged entertainment pieces, what-have-you they have in the park, the player could find Sca.b updates that provide better orienteering and tracking capabilities. The base one could provide some basic map tacks(or stickers, tags, stamps, etc.) and as the player discovers more updates they could provide more specific tacks like individual bugs or colors, a compass of some kind to the hud, maybe even a mini-map option (but that one may be a bit far even for my taste). These tacks or stamps would only be seen on the map screen, these aren't intended to replace Trail Markers or waypoints that mark places you're travelling to. These are more to mark areas as the player progresses through the larger world, they can mark hunting grounds for specific insects, or a certain tier of resource. The size of this park is staggering and I am very excited to see it fully, but my memory is terrible and I was already consistently surprised by Grounded 1 with it's map size so I feel this would provide an individualized tracking of progress while helping the player keep track of what they've already learned and seen. That's my two-cents and I'm excited to hear what others think of this idea, so please, any ideas anyone's guys got, share away.
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